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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="FireLance" data-source="post: 5198836" data-attributes="member: 3424"><p>This is just a bit of meta-humor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p><strong>Skill Challenge: Creating and Running a Skill Challenge</strong></p><p></p><p><u>Complexity</u></p><p></p><p>This is a Complexity 3 skill challenge. You need 8 successes before 3 failures.</p><p></p><p><u>Primary Skills</u></p><p></p><p>Primary skills are divided into skills that help you prepare for the skill challenge, and Diplomacy checks to actually run the skill challenge.</p><p></p><p><strong>History (Moderate DC):</strong> You recall what has worked and what has not worked from previous game sessions and use the information to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed History check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below).</p><p></p><p><strong>Insight (Moderate DC):</strong> You use your knowledge of your player's preferences to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed Insight check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below).</p><p></p><p><strong>Streetwise (Moderate DC):</strong> You ask for help from the other posters on ENWorld to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed Streetwise check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below).</p><p></p><p><strong>Diplomacy (Moderate DC):</strong> You run the skill challenge, trying to ensure that the events unfold plausibly, that you communicate all the necessary information, and that all your players are engaged and involved. </p><p></p><p><u>Secondary Skills</u></p><p></p><p>Each of the following secondary skills may be used once during the skill challenge to negate a failed Diplomacy check.</p><p></p><p><strong>Bluff (Hard DC):</strong> The players spot an inconsistency, but you manage to fast-talk your way out of the mess.</p><p></p><p><strong>Intimidate (Hard DC):</strong> The players think you are being illogical, but you manage to browbeat them into accepting your ruling.</p><p></p><p><strong>Thievery (Hard DC):</strong> The dice come up wrong, but you manage to "accidentally" tip it over to make it show the right number.</p><p></p><p><u>Success</u></p><p></p><p>Your players enjoy the skill challenge and treat you with respect. You gain a +4 bonus to Athletics checks to grab the last slice of pizza. </p><p></p><p><u>Failure</u></p><p></p><p>Your players find the skill challenge boring and think you are lame. You take a -4 penalty to Charisma checks and Charisma-based skill checks with your players until you next take an extended rest. You may trigger the skill challenge "Gripe about my terrible gaming experience on ENWorld".</p></blockquote><p></p>
[QUOTE="FireLance, post: 5198836, member: 3424"] This is just a bit of meta-humor. :p [B]Skill Challenge: Creating and Running a Skill Challenge[/B] [U]Complexity[/U] This is a Complexity 3 skill challenge. You need 8 successes before 3 failures. [U]Primary Skills[/U] Primary skills are divided into skills that help you prepare for the skill challenge, and Diplomacy checks to actually run the skill challenge. [B]History (Moderate DC):[/B] You recall what has worked and what has not worked from previous game sessions and use the information to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed History check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below). [B]Insight (Moderate DC):[/B] You use your knowledge of your player's preferences to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed Insight check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below). [B]Streetwise (Moderate DC):[/B] You ask for help from the other posters on ENWorld to craft your skill challenge. You can successfully use this skill twice during the challenge. A failed Streetwise check does not count as a failure for the purpose of the skill challenge, but each failed check imposes a cumulative -2 penalty to Diplomacy checks to run the skill challenge (see below). [B]Diplomacy (Moderate DC):[/B] You run the skill challenge, trying to ensure that the events unfold plausibly, that you communicate all the necessary information, and that all your players are engaged and involved. [U]Secondary Skills[/U] Each of the following secondary skills may be used once during the skill challenge to negate a failed Diplomacy check. [B]Bluff (Hard DC):[/B] The players spot an inconsistency, but you manage to fast-talk your way out of the mess. [B]Intimidate (Hard DC):[/B] The players think you are being illogical, but you manage to browbeat them into accepting your ruling. [B]Thievery (Hard DC):[/B] The dice come up wrong, but you manage to "accidentally" tip it over to make it show the right number. [U]Success[/U] Your players enjoy the skill challenge and treat you with respect. You gain a +4 bonus to Athletics checks to grab the last slice of pizza. [U]Failure[/U] Your players find the skill challenge boring and think you are lame. You take a -4 penalty to Charisma checks and Charisma-based skill checks with your players until you next take an extended rest. You may trigger the skill challenge "Gripe about my terrible gaming experience on ENWorld". [/QUOTE]
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