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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="FireLance" data-source="post: 5199575" data-attributes="member: 3424"><p>I'm of the view that just because you expect the PCs to make skill checks at a certain point in the adventure, it doesn't mean that you need to run it as a skill challenge. If the PCs need to make just one check to succeed, just call for a skill check, or make it a minion skill challenge (discussed in one of the DDI articles).</p><p></p><p>Anyway, I thought that one of the points made by smerwin was quite insightful, and I've quoted it here:</p><p></p><p></p><p>If I awarded XP in my games (and I don't - but that's another thread) I would just give the players full XP for overcoming the challenge as a reward for doing something clever and unexpected.</p><p></p><p>Having a solution in mind should not mean that the DM blocks other possible solutions from the players. It is more of an internal check for the DM to ensure that the challenge can be overcome.</p><p></p><p>I think that before a skill challenge can take place, the PCs must want to do <em>something</em> - that's the goal right there. Sometimes it's determined by the DM, sometimes it's determined by the players themselves (this often forces the DM to come up with a skill challenge on the fly). Sometimes the goal changes halfway through the skill challenge (this may happen if the DM plans for a twist) but every time the players declare an action, they should always be trying to achieve something. I would also distinguish between goals and outcomes. While the players may have a goal, the outcome may not always be what they want.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5199575, member: 3424"] I'm of the view that just because you expect the PCs to make skill checks at a certain point in the adventure, it doesn't mean that you need to run it as a skill challenge. If the PCs need to make just one check to succeed, just call for a skill check, or make it a minion skill challenge (discussed in one of the DDI articles). Anyway, I thought that one of the points made by smerwin was quite insightful, and I've quoted it here: If I awarded XP in my games (and I don't - but that's another thread) I would just give the players full XP for overcoming the challenge as a reward for doing something clever and unexpected. Having a solution in mind should not mean that the DM blocks other possible solutions from the players. It is more of an internal check for the DM to ensure that the challenge can be overcome. I think that before a skill challenge can take place, the PCs must want to do [I]something[/I] - that's the goal right there. Sometimes it's determined by the DM, sometimes it's determined by the players themselves (this often forces the DM to come up with a skill challenge on the fly). Sometimes the goal changes halfway through the skill challenge (this may happen if the DM plans for a twist) but every time the players declare an action, they should always be trying to achieve something. I would also distinguish between goals and outcomes. While the players may have a goal, the outcome may not always be what they want. [/QUOTE]
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