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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="Argyle King" data-source="post: 5199842" data-attributes="member: 58416"><p>I still think the skill challenge math is a bit off. I very rarely use the suggested DCs.</p><p> </p><p>I'm not sure if this has been addressed in DDi articles or not since I don't subscribe to DDi, but I don't like how bonary skill challenges seem to be. Instead of making them a pass/fail situation, I like to make the amount of failure and/or the amount of success matter. </p><p> </p><p>For example, let's say the party is trying to ask a noble lord for assistance by sending troops to aid in the defense of a nearby village. If the PCs fail, yet managed to get most of the successes necessary, the lord might offer the party something less than what they were hoping for. In this example, the lord might offer a magic item which he feels might help even though he refuses to spare some of his soldiers. </p><p> </p><p> </p><p>I also don't feel as though mixing skill challenges into combat encounters works very well sometimes. It can work well, but it takes a bit of experience with the skill challenge system to recognize what works and what doesn't. An example of this is a PC attempting a skill challenge to disarm a trap. Because of how much more capable the PCs than the rest of the 4E world is, it's usually far easier and faster for the PC to simply attack the trap and destroy it rather than sit out the combat for several rounds.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5199842, member: 58416"] I still think the skill challenge math is a bit off. I very rarely use the suggested DCs. I'm not sure if this has been addressed in DDi articles or not since I don't subscribe to DDi, but I don't like how bonary skill challenges seem to be. Instead of making them a pass/fail situation, I like to make the amount of failure and/or the amount of success matter. For example, let's say the party is trying to ask a noble lord for assistance by sending troops to aid in the defense of a nearby village. If the PCs fail, yet managed to get most of the successes necessary, the lord might offer the party something less than what they were hoping for. In this example, the lord might offer a magic item which he feels might help even though he refuses to spare some of his soldiers. I also don't feel as though mixing skill challenges into combat encounters works very well sometimes. It can work well, but it takes a bit of experience with the skill challenge system to recognize what works and what doesn't. An example of this is a PC attempting a skill challenge to disarm a trap. Because of how much more capable the PCs than the rest of the 4E world is, it's usually far easier and faster for the PC to simply attack the trap and destroy it rather than sit out the combat for several rounds. [/QUOTE]
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