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Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5203461" data-attributes="member: 82106"><p>Lots of good points here. The more I've worked with SCs the more I've come to the conclusion that the whole concept of fixed tallies of successes and failures is too rigid. People have tried a lot of different ways to play around with that, but I think it really only fits a limited subset of situations. </p><p></p><p>The whole question of variable levels of success is the first point. It is certainly possible to have varied grades of success, but often its not clear that there really IS clearly success and failure. You see a lot of acknowledgment of this but not so much discussion of the inadequacy of tallies themselves. Often a situation is more about different choices and types of success. </p><p></p><p>When it comes to what sorts of things to include in a challenge though I think it often may be more a matter of having essentially different challenges. You can try to make most challenges include an array of skills but the other option would be to simply offer multiple challenges. The party could travel away through the desert, or try to open a magic portal, or try to call down the griffons and get a ride out of there. Each choice might well have narrative ramifications beyond getting out of the city, but at the very least you have a back and forth between mechanical and narrative options and choices.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5203461, member: 82106"] Lots of good points here. The more I've worked with SCs the more I've come to the conclusion that the whole concept of fixed tallies of successes and failures is too rigid. People have tried a lot of different ways to play around with that, but I think it really only fits a limited subset of situations. The whole question of variable levels of success is the first point. It is certainly possible to have varied grades of success, but often its not clear that there really IS clearly success and failure. You see a lot of acknowledgment of this but not so much discussion of the inadequacy of tallies themselves. Often a situation is more about different choices and types of success. When it comes to what sorts of things to include in a challenge though I think it often may be more a matter of having essentially different challenges. You can try to make most challenges include an array of skills but the other option would be to simply offer multiple challenges. The party could travel away through the desert, or try to open a magic portal, or try to call down the griffons and get a ride out of there. Each choice might well have narrative ramifications beyond getting out of the city, but at the very least you have a back and forth between mechanical and narrative options and choices. [/QUOTE]
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Skill Challenges: How Much Have They Improved?
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