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General Tabletop Discussion
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Skill Challenges in 5e?
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<blockquote data-quote="Fion" data-source="post: 6469840" data-attributes="member: 64365"><p>The initial skill challenges presented on the core books was pretty boring but it got a lot more fleshed out and interesting. I've run them fairly regularly, sometimes as an active 'this is a skill challenge' way, sometimes as a secret skill challenge. I always try and diversify them, offer multiple routes to success, different 'tiers' of success, use primary and secondary mechanics that work off each other, etc.</p><p></p><p>It's on my list to 'convert' to 5e. Along with tiered Artifacts that get more/less powerful based on how the 'wielder' uses them. Such a fun system and it really lent well to RP'ing intelligent weapons. Oh and 4e Traps-as-Enemies system. I like 4e traps way better largely for that reason.</p></blockquote><p></p>
[QUOTE="Fion, post: 6469840, member: 64365"] The initial skill challenges presented on the core books was pretty boring but it got a lot more fleshed out and interesting. I've run them fairly regularly, sometimes as an active 'this is a skill challenge' way, sometimes as a secret skill challenge. I always try and diversify them, offer multiple routes to success, different 'tiers' of success, use primary and secondary mechanics that work off each other, etc. It's on my list to 'convert' to 5e. Along with tiered Artifacts that get more/less powerful based on how the 'wielder' uses them. Such a fun system and it really lent well to RP'ing intelligent weapons. Oh and 4e Traps-as-Enemies system. I like 4e traps way better largely for that reason. [/QUOTE]
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Skill Challenges in 5e?
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