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<blockquote data-quote="Manbearcat" data-source="post: 6763311" data-attributes="member: 6696971"><p><strong><em><span style="font-size: 12px">What are Primary Checks?</span></em></strong></p><p></p><p>If this was Leverage RPG, these would be beats. If this was Marvel Heroic RPG, these would be panels. These are zoomed in moments of the greater conflict where the PCs are facing significant adversity and must make a decision under stress, for better or for worse. Something decisive is going to happen to change the situation as a result of their efforts. Players might leverage their Skills (Arcana, Athletics, Nature, et al), Healing Surges or applicable Powers for bonuses, applicable Dailies to step the DC down one (or succeed at the Medium DC automatically), coin (often 10 % of an of-level item for an auto-success), or Rituals.</p><p></p><p>A second usage of the same Primary Skill in a challenge should step up the DC (eg from Medium to Hard) or increase it by + 5 if the DC is Hard.</p><p></p><p><strong><em><span style="font-size: 12px">What are Secondary Checks?</span></em></strong></p><p></p><p>These are tighter zoom still than Primary Checks. These are effectively augments to Primary Check efforts (+2 or - 2 success or failure). Players can aid each other or they can augment their own subsequent checks. This is most often accomplished through Skills.</p><p></p><p>The number of Secondary Checks available customarily equals that of the complexity of the Skill Challenge (eg 2 for a complexity 2 challenge).</p><p></p><p><strong><em><span style="font-size: 12px">What are Advantages?</span></em></strong></p><p></p><p>These provide a modicum of authorship to players. Thematically, these would be things like luck, digging down deep, when powerful emotions are in play (eg relationships), divine sponsorship, etc. Players gain 2 of these for complexity 3 challenges, 4 for C4 challenges, and 6 for c5 challenges. Mechanically, they can do things such as (1) stepping a DC down (eg from Hard to Medium), (2) allowing a second use of a Skill for a Primary Check at the same DC, (3) cancelling out an accrued Failure, (4) allowing a reroll.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6763311, member: 6696971"] [B][I][SIZE=3]What are Primary Checks?[/SIZE][/I][/B] If this was Leverage RPG, these would be beats. If this was Marvel Heroic RPG, these would be panels. These are zoomed in moments of the greater conflict where the PCs are facing significant adversity and must make a decision under stress, for better or for worse. Something decisive is going to happen to change the situation as a result of their efforts. Players might leverage their Skills (Arcana, Athletics, Nature, et al), Healing Surges or applicable Powers for bonuses, applicable Dailies to step the DC down one (or succeed at the Medium DC automatically), coin (often 10 % of an of-level item for an auto-success), or Rituals. A second usage of the same Primary Skill in a challenge should step up the DC (eg from Medium to Hard) or increase it by + 5 if the DC is Hard. [B][I][SIZE=3]What are Secondary Checks?[/SIZE][/I][/B] These are tighter zoom still than Primary Checks. These are effectively augments to Primary Check efforts (+2 or - 2 success or failure). Players can aid each other or they can augment their own subsequent checks. This is most often accomplished through Skills. The number of Secondary Checks available customarily equals that of the complexity of the Skill Challenge (eg 2 for a complexity 2 challenge). [B][I][SIZE=3]What are Advantages?[/SIZE][/I][/B] These provide a modicum of authorship to players. Thematically, these would be things like luck, digging down deep, when powerful emotions are in play (eg relationships), divine sponsorship, etc. Players gain 2 of these for complexity 3 challenges, 4 for C4 challenges, and 6 for c5 challenges. Mechanically, they can do things such as (1) stepping a DC down (eg from Hard to Medium), (2) allowing a second use of a Skill for a Primary Check at the same DC, (3) cancelling out an accrued Failure, (4) allowing a reroll. [/QUOTE]
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