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Skill checks for faster movement?
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<blockquote data-quote="Hriston" data-source="post: 7479310" data-attributes="member: 6787503"><p>Why are you using the combat movement rules? What you describe doesn’t sound like combat. The travel pace rules seem more appropriate. They let players choose a fast pace of 400 feet per minute as opposed to the 300 feet per minute PCs can normally move, in exchange for accepting a penalty to passive Perception, which seems like just the sort of thing you’re after. This would also allow the PCs to search for intruders and missing crewmen while they move about the ship as you’ve described, albeit at a penalty.</p><p></p><p>If timing is so critical that round by round resolution is required, you might want to have a look at the chase rules in the DMG. Under those rules, you can only use the Dash action a number of times equal to 3 + your CON modifier, after which you must succeed on a DC 10 CON check each additional time you take the Dash action or suffer a level of exhaustion. Personally, I set the same limit on the use of Dash in normal combat. </p><p></p><p></p><p></p><p>A DEX check is called out in the rule book as modeling an attempt to move quickly, but if you’re already in turn-based resolution then you’ve asked the players for DEX checks to determine initiative. Which brings me back to the question: Who are they trying to move more quickly than?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7479310, member: 6787503"] Why are you using the combat movement rules? What you describe doesn’t sound like combat. The travel pace rules seem more appropriate. They let players choose a fast pace of 400 feet per minute as opposed to the 300 feet per minute PCs can normally move, in exchange for accepting a penalty to passive Perception, which seems like just the sort of thing you’re after. This would also allow the PCs to search for intruders and missing crewmen while they move about the ship as you’ve described, albeit at a penalty. If timing is so critical that round by round resolution is required, you might want to have a look at the chase rules in the DMG. Under those rules, you can only use the Dash action a number of times equal to 3 + your CON modifier, after which you must succeed on a DC 10 CON check each additional time you take the Dash action or suffer a level of exhaustion. Personally, I set the same limit on the use of Dash in normal combat. A DEX check is called out in the rule book as modeling an attempt to move quickly, but if you’re already in turn-based resolution then you’ve asked the players for DEX checks to determine initiative. Which brings me back to the question: Who are they trying to move more quickly than? [/QUOTE]
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