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General Tabletop Discussion
*Dungeons & Dragons
Skill Combat - quick combat resolution
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<blockquote data-quote="Saeviomagy" data-source="post: 5165028" data-attributes="member: 5890"><p>I expect the "declare action" phase will be long, and the more combatants, the longer it will be.</p><p></p><p>I expect lots of fatalities early in combats because there's a very low barrier to monsters attacking squishy targets AND there's a decent likelyhood that a queue of attackers will all hit, not only incapacitating their target, but also effectively CDGing them to death. You might want to add in some sort of "you can refrain from making an attack during the resolution phase" to avoid that. I wouldn't allow the attack to be redirected, because as is the threat of a wasted attack actually reduces the chance that someone will get dogpiled and go down quickly, which IMO is a good thing.</p><p></p><p>In general, I expect that the system will unevenly reward competitive players among a narrativist group.</p><p></p><p>If the DM and 1 or more players are competitive, then the declaration phase could go for a very, very long time indeed because it's effectively a negotiation without any real limitations.</p><p></p><p>In such a group I expect that OAs will go through the roof, because you can almost always narrate your way into getting one. I expect any other movement punishing power will end up the same.</p><p></p><p>I fully expect any fighter who wants will end up getting 3 attacks each round (Regular, OA, combat challenge) and thus will become the premier striker.</p><p></p><p>I doubt that the system will impact boring "I attack with power X" players at all: they'll still make the same declaration. In fact it will become easier to do so, because there will be reduced tactical elements to force them to alter strategy. The only thing that stops the examples devolving into every character saying "I hit it with my X" is that they and the DM don't want it to.</p><p></p><p>I think it's a cool system that could work quite well in a group who don't have any interest in gaming it, and will quicken combat in such a scenario. As written it will make for slightly more dangerous combats. As soon as you have a single non-narrativist combatant, it's likely to hit issues.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5165028, member: 5890"] I expect the "declare action" phase will be long, and the more combatants, the longer it will be. I expect lots of fatalities early in combats because there's a very low barrier to monsters attacking squishy targets AND there's a decent likelyhood that a queue of attackers will all hit, not only incapacitating their target, but also effectively CDGing them to death. You might want to add in some sort of "you can refrain from making an attack during the resolution phase" to avoid that. I wouldn't allow the attack to be redirected, because as is the threat of a wasted attack actually reduces the chance that someone will get dogpiled and go down quickly, which IMO is a good thing. In general, I expect that the system will unevenly reward competitive players among a narrativist group. If the DM and 1 or more players are competitive, then the declaration phase could go for a very, very long time indeed because it's effectively a negotiation without any real limitations. In such a group I expect that OAs will go through the roof, because you can almost always narrate your way into getting one. I expect any other movement punishing power will end up the same. I fully expect any fighter who wants will end up getting 3 attacks each round (Regular, OA, combat challenge) and thus will become the premier striker. I doubt that the system will impact boring "I attack with power X" players at all: they'll still make the same declaration. In fact it will become easier to do so, because there will be reduced tactical elements to force them to alter strategy. The only thing that stops the examples devolving into every character saying "I hit it with my X" is that they and the DM don't want it to. I think it's a cool system that could work quite well in a group who don't have any interest in gaming it, and will quicken combat in such a scenario. As written it will make for slightly more dangerous combats. As soon as you have a single non-narrativist combatant, it's likely to hit issues. [/QUOTE]
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