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<blockquote data-quote="ThirdWizard" data-source="post: 2584115" data-attributes="member: 12037"><p>I can't recall ever using the terms "easy" or "challenging" or the like to describe a skill use. Usually, I think I describe them in terms of what it would take to do something. So, I might say something like "an expert climber" or an "average person" can do it. Occasionally, I'll describe something in terms of PC abilities, which I usually know fairly well. For example, offhand, I could tell you that the party barbarian has around a +2 to his climb check. So, I could say something like "If you take your time, you'll probably make it to the top eventually." Or "odds are, you'll fall before reaching the summit."</p><p></p><p>Many skill checks arn't going to advertise their difficulty too much, but only give a general idea. The party bard is going to know around how difficult a person is to convince of something, but you rarely know how easy it is to pick a lock or disable a trap until you try. Or, sometimes you'll see a lock and note the maker and how good he is. It all depends.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2584115, member: 12037"] I can't recall ever using the terms "easy" or "challenging" or the like to describe a skill use. Usually, I think I describe them in terms of what it would take to do something. So, I might say something like "an expert climber" or an "average person" can do it. Occasionally, I'll describe something in terms of PC abilities, which I usually know fairly well. For example, offhand, I could tell you that the party barbarian has around a +2 to his climb check. So, I could say something like "If you take your time, you'll probably make it to the top eventually." Or "odds are, you'll fall before reaching the summit." Many skill checks arn't going to advertise their difficulty too much, but only give a general idea. The party bard is going to know around how difficult a person is to convince of something, but you rarely know how easy it is to pick a lock or disable a trap until you try. Or, sometimes you'll see a lock and note the maker and how good he is. It all depends. [/QUOTE]
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