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Skill knacks (houserule)
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<blockquote data-quote="Laurefindel" data-source="post: 8038268" data-attributes="member: 67296"><p>I've been fiddling with the idea that characters could have natural inclinations or aptitudes, which for the purpose of this discussion will be called "knacks". Knacks are not supposed to be something you need or you trained in - just something you are naturally good at.</p><p></p><p>The easiest way of implementing this is to give a character a bonus skill proficiency. A "flavourful" one for lack of better word, like an average-charisma fighter with a knack for acting (performance) or a low-wisdom barbarian who've always been a good to judge of character (insight). Backgrounds provide that to a certain extent, but short of getting a random background at character creation, players tend to choose one that fits their character concept best. I know I do.</p><p></p><p>So I thought of a random skill as a bonus proficiency. 5e has 18 standard skills, which nicely populates a d20 table with special entries or sub-tables for results of "1" and "20". Such a table does not give some skills more weight than others, but then again I'm not sure if it has to, or which skills should be weighted and to what degree.</p><p></p><p>Thoughts/suggestions/input?</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8038268, member: 67296"] I've been fiddling with the idea that characters could have natural inclinations or aptitudes, which for the purpose of this discussion will be called "knacks". Knacks are not supposed to be something you need or you trained in - just something you are naturally good at. The easiest way of implementing this is to give a character a bonus skill proficiency. A "flavourful" one for lack of better word, like an average-charisma fighter with a knack for acting (performance) or a low-wisdom barbarian who've always been a good to judge of character (insight). Backgrounds provide that to a certain extent, but short of getting a random background at character creation, players tend to choose one that fits their character concept best. I know I do. So I thought of a random skill as a bonus proficiency. 5e has 18 standard skills, which nicely populates a d20 table with special entries or sub-tables for results of "1" and "20". Such a table does not give some skills more weight than others, but then again I'm not sure if it has to, or which skills should be weighted and to what degree. Thoughts/suggestions/input? [/QUOTE]
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