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Skill Levels - Too High or Am I High Handed?
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<blockquote data-quote="Raven Crowking" data-source="post: 1557454" data-attributes="member: 18280"><p>This is exactly it.</p><p></p><p>In the case of the powerhouse fighter, peasants come to her because they hope she can save their loved ones from the [Insert Monster Here] and young punks go gunning for her to improve their reputations. </p><p></p><p>The clerical type who can cure anything? Be certain that he is asked to cure a lot more than just his fellow party members. When Johnny falls off the inn roof and breaks his arm, the party might be forced to go adventuring with one curative spell less, wait another day, or seriously damage their reputations.</p><p></p><p>Wizardy McWizard? Offers of apprentices all the time. Farmer's sons who don't have the intelligence to farm well could surely fetch for the wizard? Also, other wizards might want to gain spells from the wizard character's spellbooks -- by trade, purchase, theft, or murder.</p><p></p><p>Etc., etc., etc.</p><p></p><p>In the real world, we note the strengths of those around us. The whole idea of an adventuring party is to use the strengths of your friends to accomplish those things you cannot do yourself. The same is true of societies, from the smallest burg to the largest nations. If you're good at something, people notice, and they want to use your talent to their best advantage. Less talented people might be jealous...or admiring. More talented people might be concerned with the rising "young bucks"...or take them under their respective wings.</p><p></p><p>If you take the logical consequences of any PC build into account, there is no PC build that cannot be handled in a game. </p><p></p><p>(Now, before you all try to create a PC build that can't be handled, just to show me, be aware that A: GM can say "no", especially before the PC is allowed into the world, and B: If the problems are such that they are insurmountable, it'll be obvious at that point if the GM is experienced. If the GM is not experienced, then it is not that the PC build cannot be handled in the game; rather <em>this</em> GM cannot handle <em>that</em> PC build. Which is cool. Personally, I don't mind running a 10th level PC with a 1st level group, if the 10th level PC has earned it in my game.)</p><p></p><p>Raven Crowking</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1557454, member: 18280"] This is exactly it. In the case of the powerhouse fighter, peasants come to her because they hope she can save their loved ones from the [Insert Monster Here] and young punks go gunning for her to improve their reputations. The clerical type who can cure anything? Be certain that he is asked to cure a lot more than just his fellow party members. When Johnny falls off the inn roof and breaks his arm, the party might be forced to go adventuring with one curative spell less, wait another day, or seriously damage their reputations. Wizardy McWizard? Offers of apprentices all the time. Farmer's sons who don't have the intelligence to farm well could surely fetch for the wizard? Also, other wizards might want to gain spells from the wizard character's spellbooks -- by trade, purchase, theft, or murder. Etc., etc., etc. In the real world, we note the strengths of those around us. The whole idea of an adventuring party is to use the strengths of your friends to accomplish those things you cannot do yourself. The same is true of societies, from the smallest burg to the largest nations. If you're good at something, people notice, and they want to use your talent to their best advantage. Less talented people might be jealous...or admiring. More talented people might be concerned with the rising "young bucks"...or take them under their respective wings. If you take the logical consequences of any PC build into account, there is no PC build that cannot be handled in a game. (Now, before you all try to create a PC build that can't be handled, just to show me, be aware that A: GM can say "no", especially before the PC is allowed into the world, and B: If the problems are such that they are insurmountable, it'll be obvious at that point if the GM is experienced. If the GM is not experienced, then it is not that the PC build cannot be handled in the game; rather [I]this[/I] GM cannot handle [I]that[/I] PC build. Which is cool. Personally, I don't mind running a 10th level PC with a 1st level group, if the 10th level PC has earned it in my game.) Raven Crowking [/QUOTE]
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