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Skill Levels - Too High or Am I High Handed?
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<blockquote data-quote="Li Shenron" data-source="post: 1558633" data-attributes="member: 1465"><p>I would not be worried too much by such a character. Even if she wins every Diplomacy check, it doesn't necessarily mean that she can have every one doing what she wants. It is still up to the DM to decide the final effect of a won Diplomacy, and the DM is of course entitled to apply circumstance modifiers to make a situation more difficult.</p><p></p><p>Consider a simple situation of a guard on his duty. Even if the party diplomat changes the attitude to "helpful", this does not necessarily mean the guard would always allow the party to pass the post. Even if the guidelines are "helpful = Will take risks to help you + Protect, back up, heal, aid", depending on the situation, the guard might be more strongly zealot to the duty, and would choose not to let you pass, but only help you in other ways. Only a magical compulsion can force someone to do something, everything else can help, but I don't think a player have the right to demand this kind of effect in every occasion.</p><p></p><p>However, also remember that the PCs are the protagonists of the story, they are supposed to be great heroes, and if one is a hero with his sword, the other may be with his tongue. It could actually be good that for once you are a party which progresses a lot without always resorting to battle.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1558633, member: 1465"] I would not be worried too much by such a character. Even if she wins every Diplomacy check, it doesn't necessarily mean that she can have every one doing what she wants. It is still up to the DM to decide the final effect of a won Diplomacy, and the DM is of course entitled to apply circumstance modifiers to make a situation more difficult. Consider a simple situation of a guard on his duty. Even if the party diplomat changes the attitude to "helpful", this does not necessarily mean the guard would always allow the party to pass the post. Even if the guidelines are "helpful = Will take risks to help you + Protect, back up, heal, aid", depending on the situation, the guard might be more strongly zealot to the duty, and would choose not to let you pass, but only help you in other ways. Only a magical compulsion can force someone to do something, everything else can help, but I don't think a player have the right to demand this kind of effect in every occasion. However, also remember that the PCs are the protagonists of the story, they are supposed to be great heroes, and if one is a hero with his sword, the other may be with his tongue. It could actually be good that for once you are a party which progresses a lot without always resorting to battle. [/QUOTE]
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