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General Tabletop Discussion
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Skill Power/Martial Practice/GrandMaster Training: Pole Vault or Riding the Spear design thoughts
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<blockquote data-quote="Garthanos" data-source="post: 7030241" data-attributes="member: 82504"><p>In real life this is a rather specialized athletic skill and takes specialized equipment to perform but its actually fairly old and not modern at all. The Celtic Hero Cuh Culaine was said to be able to ride a hurled spear across the battle field.</p><p></p><p>A pole vault enables about double the distance of a long jump or high jump that is pretty much the extent of the real effects and it would require a polearm/spear or similar implement. The mechanics of jumping - One of the limits of long jumping and high jumping as described by skills are your move distance so doubling the move.</p><p></p><p>Analysis in combat : this might actually be easy to interfere with if you pass within or next to an enemy however the surprise when doing it the first time would make it a reasonable encounter power and perhaps allow it count as shifting.</p><p></p><p>Since a skill power ought to in my opinion address in combat skill use ie make it better in combat specific ways and not simply enhance a skill. I am currently thinking mighty leap is inadequate. Am I asking too much from a mighty leap? it seems really situational even if it is archetypal, I mean in combat sometimes having room and time to run can be a little limited and you might have a obstacle or chasm to suddenlly put between you and enemies, but it is very situational.</p><p></p><p>Perhaps what I am asking is to simply enhance mighty leap (with a clause for spear/polearm/staff users to be extra benefited.</p><p></p><p>The way it was presented in the stories of Cu Culaine it was very like a Grand Master Training. But then that was the emphasis of a huge chunk of his stories.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7030241, member: 82504"] In real life this is a rather specialized athletic skill and takes specialized equipment to perform but its actually fairly old and not modern at all. The Celtic Hero Cuh Culaine was said to be able to ride a hurled spear across the battle field. A pole vault enables about double the distance of a long jump or high jump that is pretty much the extent of the real effects and it would require a polearm/spear or similar implement. The mechanics of jumping - One of the limits of long jumping and high jumping as described by skills are your move distance so doubling the move. Analysis in combat : this might actually be easy to interfere with if you pass within or next to an enemy however the surprise when doing it the first time would make it a reasonable encounter power and perhaps allow it count as shifting. Since a skill power ought to in my opinion address in combat skill use ie make it better in combat specific ways and not simply enhance a skill. I am currently thinking mighty leap is inadequate. Am I asking too much from a mighty leap? it seems really situational even if it is archetypal, I mean in combat sometimes having room and time to run can be a little limited and you might have a obstacle or chasm to suddenlly put between you and enemies, but it is very situational. Perhaps what I am asking is to simply enhance mighty leap (with a clause for spear/polearm/staff users to be extra benefited. The way it was presented in the stories of Cu Culaine it was very like a Grand Master Training. But then that was the emphasis of a huge chunk of his stories. [/QUOTE]
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