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Skill Power/Martial Practice/GrandMaster Training: Pole Vault or Riding the Spear design thoughts
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<blockquote data-quote="Garthanos" data-source="post: 7030489" data-attributes="member: 82504"><p>Creating a Grandmaster Training for it seems quite doable with the examples ... some of which would represent well the combat usage.</p><p></p><p>I am now considering my obsession with a Martial Practice for it.</p><p></p><p>The difference of something being a Martial Practice would be that it wasn't coming out of ones item pool and would have a healing surge cost tying it to the mighty leap is not actually necessary, it might require that you be leaping with a running start and provide a skill boost for that single use. Occasionally this bonus would last for longer than one action for skills that often take longer to resolve but is generally +5 and it might allow that jump to exceed movement as the subtle extra bonus that MPs sometimes provide. </p><p></p><p>In combination with the Mighty leap and Pole Vaulting Martial Practice then you get a +10 ( aka 2 squares (plus the skill and skill roll /5) ) in effect my level 6 hero with 12 skill might roll 18 and hit that 8 squares world class long jump.</p><p></p><p>I think the mighty leap deserves to be better as a combat adjunct but that is neither here nor there,</p><p></p><p>yay I think that qualifies as a a valid Martial Practice.</p><p></p><p></p><p>Thanks for your help [MENTION=1282]darkbard[/MENTION]</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7030489, member: 82504"] Creating a Grandmaster Training for it seems quite doable with the examples ... some of which would represent well the combat usage. I am now considering my obsession with a Martial Practice for it. The difference of something being a Martial Practice would be that it wasn't coming out of ones item pool and would have a healing surge cost tying it to the mighty leap is not actually necessary, it might require that you be leaping with a running start and provide a skill boost for that single use. Occasionally this bonus would last for longer than one action for skills that often take longer to resolve but is generally +5 and it might allow that jump to exceed movement as the subtle extra bonus that MPs sometimes provide. In combination with the Mighty leap and Pole Vaulting Martial Practice then you get a +10 ( aka 2 squares (plus the skill and skill roll /5) ) in effect my level 6 hero with 12 skill might roll 18 and hit that 8 squares world class long jump. I think the mighty leap deserves to be better as a combat adjunct but that is neither here nor there, yay I think that qualifies as a a valid Martial Practice. Thanks for your help [MENTION=1282]darkbard[/MENTION] [/QUOTE]
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