Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Skills System (Simplified)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4450464" data-attributes="member: 5122"><p>I'm working on a similar simplification, using Pathfinder as the base.</p><p></p><p>There has to be a balance among all of "usefulness," "realism," and "simplicity," IMO. With an eye on the balance of class skills.</p><p></p><p>For example, is Sleight of Hand really useful enough to stand on its own? If not (in my games, it's definitely not), what could it be rolled into, to make things simpler? Well, realistically sleight of hand is at least as much about misdirection as it is about a deft touch. So ... what about Bluff? Bluffing is all about misdirection, including the "feint" use of the skill. Why not sleight of hand? The only class that ends up with Sleight of Hand that didn't have it available already is the sorcerer, and I actually really like the idea of the sorcerer as charlatan, so bonus.</p><p></p><p>Directly from your list, along these lines, I've never played in a game where Ride was important enough to stand on its own. So I've folded it into Handle Animal. (Why should whether or not you can get an animal to do something depend so much on whether you're physically atop it?)</p><p></p><p>I am also considering -- in an instance of great minds thinking alike -- folding Climb, Jump, and Swim into, you guessed it, Athletics.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4450464, member: 5122"] I'm working on a similar simplification, using Pathfinder as the base. There has to be a balance among all of "usefulness," "realism," and "simplicity," IMO. With an eye on the balance of class skills. For example, is Sleight of Hand really useful enough to stand on its own? If not (in my games, it's definitely not), what could it be rolled into, to make things simpler? Well, realistically sleight of hand is at least as much about misdirection as it is about a deft touch. So ... what about Bluff? Bluffing is all about misdirection, including the "feint" use of the skill. Why not sleight of hand? The only class that ends up with Sleight of Hand that didn't have it available already is the sorcerer, and I actually really like the idea of the sorcerer as charlatan, so bonus. Directly from your list, along these lines, I've never played in a game where Ride was important enough to stand on its own. So I've folded it into Handle Animal. (Why should whether or not you can get an animal to do something depend so much on whether you're physically atop it?) I am also considering -- in an instance of great minds thinking alike -- folding Climb, Jump, and Swim into, you guessed it, Athletics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skills System (Simplified)
Top