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Skills used by players on other players.
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<blockquote data-quote="Guest 6801328" data-source="post: 7533104"><p>Nothing. But social skills are what we are discussing here.</p><p></p><p>The way I handle PvP at my table(s)...and trying to Persuade or Intimidate another player is very much PvP...is that the target of an attack gets to narrate the result, with no dice rolling.</p><p></p><p>So if player A attacks player B with a sword, player B simply gets to describe what happens. And I do have players who will willingly say, "Ok, I get hit and take X damage..." Others will say, "I duck and the sword whistles over my head." Sometimes they'll attack back, sometimes they'll just keep dodging until the attacker figures out that in my game it takes two to tango. (Thanks to either [MENTION=97077]iserith[/MENTION] or [MENTION=6776133]Bawylie[/MENTION], I can't remember which, for introducing me to this approach.)</p><p></p><p>And, yeah, since Persuade is really an attack on another character, so the target gets to decide what happens.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7533104"] Nothing. But social skills are what we are discussing here. The way I handle PvP at my table(s)...and trying to Persuade or Intimidate another player is very much PvP...is that the target of an attack gets to narrate the result, with no dice rolling. So if player A attacks player B with a sword, player B simply gets to describe what happens. And I do have players who will willingly say, "Ok, I get hit and take X damage..." Others will say, "I duck and the sword whistles over my head." Sometimes they'll attack back, sometimes they'll just keep dodging until the attacker figures out that in my game it takes two to tango. (Thanks to either [MENTION=97077]iserith[/MENTION] or [MENTION=6776133]Bawylie[/MENTION], I can't remember which, for introducing me to this approach.) And, yeah, since Persuade is really an attack on another character, so the target gets to decide what happens. [/QUOTE]
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