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<blockquote data-quote="FrogReaver" data-source="post: 7533134" data-attributes="member: 6795602"><p>1. When an NPC is already swinging their weapon at a PC how often do you let the PC talk them out of the fight mid combat? </p><p>2. Do you have NPC's that plead for their life roll a persuasion check and force all the PC's to honor it if it's successful? If not why not?</p><p></p><p>My answer to 1) Rarely if ever. Once attacks are being made the time for talk is normally over. 2) I have them plead with no persuasion roll. I give the PC's freedom to decide themselves what to do because I don't like making it seem like the PC's are being forced to do something they don't want to do.</p><p></p><p>No one is saying the social character cannot use his abilities. We are saying that his abilities don't actually work the way you are having them work. As I have pointed out:</p><p>1. They work on the PC the same way they would on the NPC. </p><p>2. Sometimes the outcome will be certain and no check needed</p><p>3. Sometimes the outcome will be uncertain and a check required</p><p>4. The DM normally determines if the outcome is certain or uncertain in most situations.</p><p>5. The only situation that decision rests on the player is if that certainty/uncertainty question is one that is centered on the PC's thoughts and potential actions.</p><p>6. Unlike most other skills, persuasion is one where the uncertainty/certainty can only be determined by the player forming the PC's decisions.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7533134, member: 6795602"] 1. When an NPC is already swinging their weapon at a PC how often do you let the PC talk them out of the fight mid combat? 2. Do you have NPC's that plead for their life roll a persuasion check and force all the PC's to honor it if it's successful? If not why not? My answer to 1) Rarely if ever. Once attacks are being made the time for talk is normally over. 2) I have them plead with no persuasion roll. I give the PC's freedom to decide themselves what to do because I don't like making it seem like the PC's are being forced to do something they don't want to do. No one is saying the social character cannot use his abilities. We are saying that his abilities don't actually work the way you are having them work. As I have pointed out: 1. They work on the PC the same way they would on the NPC. 2. Sometimes the outcome will be certain and no check needed 3. Sometimes the outcome will be uncertain and a check required 4. The DM normally determines if the outcome is certain or uncertain in most situations. 5. The only situation that decision rests on the player is if that certainty/uncertainty question is one that is centered on the PC's thoughts and potential actions. 6. Unlike most other skills, persuasion is one where the uncertainty/certainty can only be determined by the player forming the PC's decisions. [/QUOTE]
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