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<blockquote data-quote="GameOgre" data-source="post: 7533299" data-attributes="member: 57914"><p>I kind of agree with this view. With one exception. Players are less likely to out and out ignore something if they had to make a check for it. Even my tactical guys if they get intimidated will have their characters react to that in some way. Maybe it would be to all out attack the npc who did it explaining"it's out of fear" or simply switching to fight someone else or running away (I mean it could happen).</p><p></p><p>What they are not likely to do is ignore the in game intimidation.</p><p></p><p>That's really all we are looking for in the persuasion check ect... You still control your character and what he thinks but this did happen and how does he handle it?</p><p></p><p>What we were getting before was" I wanted to walk away from these villagers and my friend and yeah he talked a good talk and made one sweet persuasion check but I'm going to have my character not even hear it. My character is not moved by anything he said regardless. in other words the player wasn't swayed so his character wasn't either. </p><p></p><p>Well it's a game, The Player isn't in the village the Character is. The Player isn't even going to be fearful (he is playing a game) or easy to persuade (he is playing a game and doesn't have to listen and cant see or hear the pleas or see his friends cheerful smile) He might be very wise or smart and now fall for simple cons ect...but his character might dang well do so.</p><p></p><p>Having mechanical support can help reinforce the role playing. "my Barbarian doesn't give a crap about these villagers but make a roll mister rogue and lets see how smooth your talk can be! 27? Wow! ok my guy rolled a 7 insight. ok so....you see my Barbarian reconsider and seems to look at you more kindly. I will help you after all friend! DM I want to attack the rogue to hit him in the head, I want to knock him out and carry him out of here, as he does so he says"trust me buddy,you will thank me later".</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7533299, member: 57914"] I kind of agree with this view. With one exception. Players are less likely to out and out ignore something if they had to make a check for it. Even my tactical guys if they get intimidated will have their characters react to that in some way. Maybe it would be to all out attack the npc who did it explaining"it's out of fear" or simply switching to fight someone else or running away (I mean it could happen). What they are not likely to do is ignore the in game intimidation. That's really all we are looking for in the persuasion check ect... You still control your character and what he thinks but this did happen and how does he handle it? What we were getting before was" I wanted to walk away from these villagers and my friend and yeah he talked a good talk and made one sweet persuasion check but I'm going to have my character not even hear it. My character is not moved by anything he said regardless. in other words the player wasn't swayed so his character wasn't either. Well it's a game, The Player isn't in the village the Character is. The Player isn't even going to be fearful (he is playing a game) or easy to persuade (he is playing a game and doesn't have to listen and cant see or hear the pleas or see his friends cheerful smile) He might be very wise or smart and now fall for simple cons ect...but his character might dang well do so. Having mechanical support can help reinforce the role playing. "my Barbarian doesn't give a crap about these villagers but make a roll mister rogue and lets see how smooth your talk can be! 27? Wow! ok my guy rolled a 7 insight. ok so....you see my Barbarian reconsider and seems to look at you more kindly. I will help you after all friend! DM I want to attack the rogue to hit him in the head, I want to knock him out and carry him out of here, as he does so he says"trust me buddy,you will thank me later". [/QUOTE]
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