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<blockquote data-quote="iserith" data-source="post: 7533402" data-attributes="member: 97077"><p>My response to these sorts of questions is "Only you can say what your character thinks."</p><p></p><p></p><p></p><p>The way this plays out at our table is that the character tells a lie, both players know it since presumably nobody's really in the dark about this as we're all there at the table, and then the player whose character is being lied to decides whether it would be more fun to play along with it, to be suspicious, or whatever. This choice might be informed by personality traits, ideals, bonds, or flaws and be worth Inspiration. Someone with a flaw that amounts to be gullible could choose to fall for it and claim some sweet, sweet Inspiration.</p><p></p><p>There's a couple of characters I DM for that spring to mind. One of them has the flaw "I have a tell that reveals when I'm lying." So he will purposefully tell a lie of some kind each session and then his eye gets really winky. He takes Inspiration. The players can then decide if they want to pick up on that tell or not. Another character has a trait something along the lines of him lying about anything even when he doesn't have to. At least once a session, he waits for the perfect moment and just starts lying through his teeth in a way that's just hilarious. He also takes Inspiration. It's super fun. There's a lot of fun to be had in this area without the dice.</p></blockquote><p></p>
[QUOTE="iserith, post: 7533402, member: 97077"] My response to these sorts of questions is "Only you can say what your character thinks." The way this plays out at our table is that the character tells a lie, both players know it since presumably nobody's really in the dark about this as we're all there at the table, and then the player whose character is being lied to decides whether it would be more fun to play along with it, to be suspicious, or whatever. This choice might be informed by personality traits, ideals, bonds, or flaws and be worth Inspiration. Someone with a flaw that amounts to be gullible could choose to fall for it and claim some sweet, sweet Inspiration. There's a couple of characters I DM for that spring to mind. One of them has the flaw "I have a tell that reveals when I'm lying." So he will purposefully tell a lie of some kind each session and then his eye gets really winky. He takes Inspiration. The players can then decide if they want to pick up on that tell or not. Another character has a trait something along the lines of him lying about anything even when he doesn't have to. At least once a session, he waits for the perfect moment and just starts lying through his teeth in a way that's just hilarious. He also takes Inspiration. It's super fun. There's a lot of fun to be had in this area without the dice. [/QUOTE]
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