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<blockquote data-quote="5ekyu" data-source="post: 7533519" data-attributes="member: 6919838"><p>Expending off this, one of the issues I have with the "comparison to combat skills" line of reasoning is that in 5e combat is not a skill check but a series of events and choices and decision points involving vombst snd ths outcome.</p><p></p><p>That provide both sides numerous options, not the least of which is DISENGAGE which the face/bard/rogue likely pretty good st.</p><p></p><p>But when the " persuasion yo convince" combat gets dropped down to one set of opposed checks, all those elements of back and forth go away.</p><p></p><p>Where was the barbarian's "I disengage by walking off saying "shut up, I do not want to talk about this"" moment of choice when the face started his pitch? Where was the "do I have to hurt you to make you drop this?" moment of snarl if the face persisted? </p><p></p><p>One of the things I do in my games is to have most actions that take longer than an action require the race to three, with possibilities for counter actions and different challenge.</p><p></p><p>If a game resolved and de facto weaponized single roll CHA checks against PCs, it pretty much create a case of every time the face speaks it may be an attack so act accordingly.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7533519, member: 6919838"] Expending off this, one of the issues I have with the "comparison to combat skills" line of reasoning is that in 5e combat is not a skill check but a series of events and choices and decision points involving vombst snd ths outcome. That provide both sides numerous options, not the least of which is DISENGAGE which the face/bard/rogue likely pretty good st. But when the " persuasion yo convince" combat gets dropped down to one set of opposed checks, all those elements of back and forth go away. Where was the barbarian's "I disengage by walking off saying "shut up, I do not want to talk about this"" moment of choice when the face started his pitch? Where was the "do I have to hurt you to make you drop this?" moment of snarl if the face persisted? One of the things I do in my games is to have most actions that take longer than an action require the race to three, with possibilities for counter actions and different challenge. If a game resolved and de facto weaponized single roll CHA checks against PCs, it pretty much create a case of every time the face speaks it may be an attack so act accordingly. [/QUOTE]
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