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Skills used by players on other players.
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<blockquote data-quote="Ovinomancer" data-source="post: 7533807" data-attributes="member: 16814"><p>No, they are lying. Not everything is a skill use. In fact, nothing is. Skills are things that are used with ability checks to resolve uncertainty. Until the DM determines uncertainty and calls for a check, there's no skill use at all.</p><p></p><p>And, again, it's not the DM's job to narrate the PCs. That's, in fact, the one thing that isn't the DM's job. So, yes, you have the duty to narrate the scene, but not to narrate the player actions. If you have a player that likes to lie to other players and doesn't narrate appropriately for your table, that's a player problem, not a game problem. Discuss it at the table. Using game mechanics to correct social contract violations is not a good thing.</p><p></p><p></p><p></p><p>No, it doesn't, any more than it takes away the agency of other characters to not do the same to them. It's an area where the players maintain absolute agency -- only they can say what their character thinks about anything. Saying that another player cannot remove that agency means that the agency is lost is a very strange argument.</p><p></p><p>And, players are still able to read NPCs. Again, if you really like PVP action in your games, I'd suggest a different game that does that better, or importing different mechanics. Otherwise the specialization functions of D&D will always lead to unbalanced PVP. Further, if you honestly treat persuasion as a binary where it's just as likely to convince your friend to loan you a gp and convincing someone intent on harming you to stop, then there's a serious issue there. </p><p></p><p>For telling if another character is honest, no, I wouldn't allow rolling insight against them. That's between players and not my place as DM to say what you think about what. If an NPC is involved, I get a say if an declaration involves the NPC.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7533807, member: 16814"] No, they are lying. Not everything is a skill use. In fact, nothing is. Skills are things that are used with ability checks to resolve uncertainty. Until the DM determines uncertainty and calls for a check, there's no skill use at all. And, again, it's not the DM's job to narrate the PCs. That's, in fact, the one thing that isn't the DM's job. So, yes, you have the duty to narrate the scene, but not to narrate the player actions. If you have a player that likes to lie to other players and doesn't narrate appropriately for your table, that's a player problem, not a game problem. Discuss it at the table. Using game mechanics to correct social contract violations is not a good thing. No, it doesn't, any more than it takes away the agency of other characters to not do the same to them. It's an area where the players maintain absolute agency -- only they can say what their character thinks about anything. Saying that another player cannot remove that agency means that the agency is lost is a very strange argument. And, players are still able to read NPCs. Again, if you really like PVP action in your games, I'd suggest a different game that does that better, or importing different mechanics. Otherwise the specialization functions of D&D will always lead to unbalanced PVP. Further, if you honestly treat persuasion as a binary where it's just as likely to convince your friend to loan you a gp and convincing someone intent on harming you to stop, then there's a serious issue there. For telling if another character is honest, no, I wouldn't allow rolling insight against them. That's between players and not my place as DM to say what you think about what. If an NPC is involved, I get a say if an declaration involves the NPC. [/QUOTE]
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