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Skills used by players on other players.
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<blockquote data-quote="DEFCON 1" data-source="post: 7534126" data-attributes="member: 7006"><p>Personally, I think this is the point in time where the best way for a DM to deal with this is through the use of Inspiration (as its been said previously.) While we usually only use Inspiration through the BIFTs (Bonds, Ideals, Flaws and Traits) system, there's no reason why you can't use it for other things as well.</p><p></p><p>If the Barbarian character had already had a Flaw entitled "Easily persuaded", when the Rogue tried to convince the Barbarian to help, the DM could easily have just said to the Barbarian "You don't know if you want to, but the Rogue is fairly convincing. You can have Inspiration if you go along with it due to your Flaw." At this point, the Rogue should be happy because their skill in Persuasion is having a noticeable effect (the Barbarian is being incentivized to go along with it), and the Barbarian should be happy because even if the player doesn't want to due to not seeing a "reward" in the story for them, they are being rewarded at the metagame level for following their Flaw.</p><p></p><p>But what happens if the Barbarian doesn't have that specific Flaw written down on their character sheet? Well to me the obvious response is "So what?" The BIFT system really only keeps track of ONE Flaw (usually the most important one to a character), but none of us have a only single Flaw. We all have many. And there are many Flaws that are built into the game that we don't traditionally see as through the prism of the BIFTs, but they *are* flaws to a certain extent. I don't think anyone would say that having a low Intelligence is not a potential flaw. So why not use the Inspiration system for these situations as well?</p><p></p><p>Rogue tries to be convincing and the Barbarian doesn't want to go along with it. DM has the Rogue roll a Persuasion check, and the Barbarian an Intelligence check. If the Rogue wins, the DM tells the Barbarian that they sound really convincing, and that they'll earn a point of Inspiration if they allow themselves to be convinced. At that point, the Barbarian can still choose to not go along with it because the DM isn't forcing the issue on anyone... but at least the Barbarian player can feel rewarded for deliberately playing to character, even if it is outside the BIFT system.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7534126, member: 7006"] Personally, I think this is the point in time where the best way for a DM to deal with this is through the use of Inspiration (as its been said previously.) While we usually only use Inspiration through the BIFTs (Bonds, Ideals, Flaws and Traits) system, there's no reason why you can't use it for other things as well. If the Barbarian character had already had a Flaw entitled "Easily persuaded", when the Rogue tried to convince the Barbarian to help, the DM could easily have just said to the Barbarian "You don't know if you want to, but the Rogue is fairly convincing. You can have Inspiration if you go along with it due to your Flaw." At this point, the Rogue should be happy because their skill in Persuasion is having a noticeable effect (the Barbarian is being incentivized to go along with it), and the Barbarian should be happy because even if the player doesn't want to due to not seeing a "reward" in the story for them, they are being rewarded at the metagame level for following their Flaw. But what happens if the Barbarian doesn't have that specific Flaw written down on their character sheet? Well to me the obvious response is "So what?" The BIFT system really only keeps track of ONE Flaw (usually the most important one to a character), but none of us have a only single Flaw. We all have many. And there are many Flaws that are built into the game that we don't traditionally see as through the prism of the BIFTs, but they *are* flaws to a certain extent. I don't think anyone would say that having a low Intelligence is not a potential flaw. So why not use the Inspiration system for these situations as well? Rogue tries to be convincing and the Barbarian doesn't want to go along with it. DM has the Rogue roll a Persuasion check, and the Barbarian an Intelligence check. If the Rogue wins, the DM tells the Barbarian that they sound really convincing, and that they'll earn a point of Inspiration if they allow themselves to be convinced. At that point, the Barbarian can still choose to not go along with it because the DM isn't forcing the issue on anyone... but at least the Barbarian player can feel rewarded for deliberately playing to character, even if it is outside the BIFT system. [/QUOTE]
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