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<blockquote data-quote="Sadras" data-source="post: 7534153" data-attributes="member: 6688277"><p>It is important to note that a character having low scores of INT, WIS or CHA doesn't necessarily mean the character is any less stubborn or that he might even listen to reason and may instead push his agenda due to ego or for any other reason (bribery or coercion).</p><p></p><p>In Rise of Tiamat, there is a tiefling sorcerer, Maccath the Crimson, that is available for rescue from a large white dragon. The AP states that Maccath will not assist the adventurers in combat against the dragon due to x reasons. So despite the characters being proficient in the skill Persuade, the AP never permitted that as a viable option, which is fair.</p><p></p><p>EDIT: Having said that, if the PC agrees that a strong argument would succeed in him/her relaxing his/her PoV and going along with the other's idea, then I would expect the player to have his/her character follow through with the result of the die roll. Should additional issues/circumstances in the fiction arise that materially alter the original arrangement/agreement then ofcourse the persuaded PC can change his/her position. No save or such nonsense required.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7534153, member: 6688277"] It is important to note that a character having low scores of INT, WIS or CHA doesn't necessarily mean the character is any less stubborn or that he might even listen to reason and may instead push his agenda due to ego or for any other reason (bribery or coercion). In Rise of Tiamat, there is a tiefling sorcerer, Maccath the Crimson, that is available for rescue from a large white dragon. The AP states that Maccath will not assist the adventurers in combat against the dragon due to x reasons. So despite the characters being proficient in the skill Persuade, the AP never permitted that as a viable option, which is fair. EDIT: Having said that, if the PC agrees that a strong argument would succeed in him/her relaxing his/her PoV and going along with the other's idea, then I would expect the player to have his/her character follow through with the result of the die roll. Should additional issues/circumstances in the fiction arise that materially alter the original arrangement/agreement then ofcourse the persuaded PC can change his/her position. No save or such nonsense required. [/QUOTE]
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