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Skills used by players on other players.
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<blockquote data-quote="clearstream" data-source="post: 7534605" data-attributes="member: 71699"><p>Looking at the arguments made, it seems like two rules are being added. The first states that for some skills, what is considered is between players, not between characters. The second states that for those skills, a resolution between players commutes to a resolution between their characters. The added rules make it possible to have uncertainty when applying a skill between a player-character and a non-player character, while having certainty when applying that same skill between a player-character and another player character.</p><p></p><p>Whether a group adds those rules or not seems to me a matter of confidence and concerns. If I add those rules, then as a DM I don't need to on-the-fly make balanced calls relating to some of the hairier character-to-character possibilities, that aren't well covered by the written mechanics. Players who like more leverage over the fiction might prefer it. On the other hand, if the preference is for immersion, then I think a group wouldn't want those rules. Because instead of everything being mediated inside the fiction, as constructed by the game system, it can jump outside all that to the people around the table.</p><p></p><p>I guess I prefer the "<em>holding to account</em>" that I see in refusing those added rules. If Alice dumped Charisma, she's going to suck at that part of the game. To feel okay about that, I have to feel confident of offering balanced stakes in PvP situations. I also don't like the "<em>jump outside</em>": I prefer the characters as much as possible to be played as if they really were in the game world.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7534605, member: 71699"] Looking at the arguments made, it seems like two rules are being added. The first states that for some skills, what is considered is between players, not between characters. The second states that for those skills, a resolution between players commutes to a resolution between their characters. The added rules make it possible to have uncertainty when applying a skill between a player-character and a non-player character, while having certainty when applying that same skill between a player-character and another player character. Whether a group adds those rules or not seems to me a matter of confidence and concerns. If I add those rules, then as a DM I don't need to on-the-fly make balanced calls relating to some of the hairier character-to-character possibilities, that aren't well covered by the written mechanics. Players who like more leverage over the fiction might prefer it. On the other hand, if the preference is for immersion, then I think a group wouldn't want those rules. Because instead of everything being mediated inside the fiction, as constructed by the game system, it can jump outside all that to the people around the table. I guess I prefer the "[I]holding to account[/I]" that I see in refusing those added rules. If Alice dumped Charisma, she's going to suck at that part of the game. To feel okay about that, I have to feel confident of offering balanced stakes in PvP situations. I also don't like the "[I]jump outside[/I]": I prefer the characters as much as possible to be played as if they really were in the game world. [/QUOTE]
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