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General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
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<blockquote data-quote="Guest 6801328" data-source="post: 7535201"><p>But what are the implications for constraints on player actions? Maybe the rogue kills him anyway, just because "I like doing things like that" (bonus points for the movie reference). How do you differentiate between an authentic roleplaying reason, and metagaming?</p><p></p><p>I say you can't, and that if you try you're just going to make things worse by creating wonky incentives.</p><p></p><p>So, sure, roll the dice if you think that adds information on which the players can build, but don't require them to interpret it in a specific way. If the players decide to play along with the DM's version of the narrative and let the villain live, that's fine. But stop worrying about it if they have other ideas. It's not necessarily "bad roleplaying". (This is what I meant earlier about "trust" and "respect".)</p><p></p><p>And when you get to that realization, you also realize you didn't need to roll in the first place. Just have the villain give a good speech, or narrate that if you're bad at improv. Then sit back and enjoy <em>whatever</em> your players decide to do.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7535201"] But what are the implications for constraints on player actions? Maybe the rogue kills him anyway, just because "I like doing things like that" (bonus points for the movie reference). How do you differentiate between an authentic roleplaying reason, and metagaming? I say you can't, and that if you try you're just going to make things worse by creating wonky incentives. So, sure, roll the dice if you think that adds information on which the players can build, but don't require them to interpret it in a specific way. If the players decide to play along with the DM's version of the narrative and let the villain live, that's fine. But stop worrying about it if they have other ideas. It's not necessarily "bad roleplaying". (This is what I meant earlier about "trust" and "respect".) And when you get to that realization, you also realize you didn't need to roll in the first place. Just have the villain give a good speech, or narrate that if you're bad at improv. Then sit back and enjoy [I]whatever[/I] your players decide to do. [/QUOTE]
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