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<blockquote data-quote="Ratskinner" data-source="post: 7535432" data-attributes="member: 6688937"><p>I meant things like personality traits, and the subtler aspects of character. The group is mostly really old-schoolers, they don't get attached to characters until at least three levels of play. They don't mind the mechanical aspects of Backgrounds (for example the skills and the minor non-combat bennie), but then they all but ignore what it should or could imply for the character's attitude. OTOH, they will look at a set of ability scores and derive quite a bit about how that character might be played. (Oddly, this attitude seems to only apply to D&D and games like it.) So, let's say a character misses some save vs. spider venom, they might then endow that character with a fear of spiders. When a character is "young" they play it rather loosely with regard to personaility, but build it during play. However, once established, they don't seem to mind playing it up. I don't know if that helps make it any clearer.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7535432, member: 6688937"] I meant things like personality traits, and the subtler aspects of character. The group is mostly really old-schoolers, they don't get attached to characters until at least three levels of play. They don't mind the mechanical aspects of Backgrounds (for example the skills and the minor non-combat bennie), but then they all but ignore what it should or could imply for the character's attitude. OTOH, they will look at a set of ability scores and derive quite a bit about how that character might be played. (Oddly, this attitude seems to only apply to D&D and games like it.) So, let's say a character misses some save vs. spider venom, they might then endow that character with a fear of spiders. When a character is "young" they play it rather loosely with regard to personaility, but build it during play. However, once established, they don't seem to mind playing it up. I don't know if that helps make it any clearer. [/QUOTE]
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