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<blockquote data-quote="kinem" data-source="post: 5363956" data-attributes="member: 24234"><p><strong>Skendra Fen, human male sorcerer</strong></p><p></p><p>Skendra Fen, human male sorcerer 5</p><p>xp (fast) 10,000; favored class: sorcerer; align: chaotic good</p><p></p><p>[sblock=description]Skendra Fen has brownish skin with a hint of brick-red, and black hair. Though not a tall man at 5' 4", he can be considered handsome. He typically wears a tan explorer's outfit, and though unarmored, bears a morningstar to suggest that he is not to be messed with.</p><p></p><p>He is not very forthcoming about his ancestry, typically claiming that his parents were immigrants "from the east". He believes that much to be true, but also knows that he bears some red dragon blood from his father's side. His father didn't stick around to raise him, though. As for his mother, she is a successful baker, though Skendra rarely sees her these days. She couldn't control him since he was a young teenager. He has little respect for authority, but tries to remain moral.</p><p></p><p>He fears that his draconic heritage makes him quick to anger, selfish, and greedy. He sometimes tries to compensate by forcing himself to act and speak more generously than he sincerely feels, as if this could prove that he is not tainted. On the other hand, he is proud of his heritage as a source of power and magic.</p><p></p><p>He is thoroughly disgusted with the city of Xirr, its plagues and its subservience to plagues. Above all, he fears becoming sick himself.[/sblock]</p><p></p><p>[sblock=stats]</p><p>HD 5d6+15, hp 37</p><p>move 30'</p><p>AC 16 (+2 natural, +2 dex, +1 dodge, +1 deflection), touch 14, ff 13</p><p>w/mage armor: AC 20, touch 14 (18 vs. incorporeal), ff 17</p><p>saves: Fort +5, Reflex +4, Will +6</p><p>BAB +2, CMB +2, CMD 14</p><p></p><p>att morningstar +2 melee, damage 1d8, 20/x2</p><p></p><p>claws (8 rnds/day; magic weapons): att +2/+2 melee, damage 1d4/1d4, 20/x2</p><p></p><p> ab / bonus (cost)</p><p>Str 10 / +0 (0 pts)</p><p>Dex 14 / +2 (5 pts)</p><p>Con 14 / +2 (5 pts)</p><p>Int 11 / +0 (1 pts)</p><p>Wis 12 / +1 (2 pts)</p><p>Cha 20 / +5 (7 pts, +2 human, +1 level, +2 headband)</p><p></p><p>feats: Eschew Materials <strong>, Dodge, Spell Focus (evocation), Elemental Focus (fire), Combat Casting (+4 to cast def or grappled)</strong></p><p><strong></strong></p><p><strong>traits: Focused Mind (+2 concentration), Resilient (+1 Fort)</strong></p><p><strong></strong></p><p><strong>concentration: +12, +16 w/CC (vs DC 15 + 2 x spell lev to cast def)</strong></p><p><strong></strong></p><p><strong>skills (ranks/tot): bluff 5/13, use magic device 5/13, perception 5/9</strong></p><p><strong></strong></p><p><strong>Class Skills: The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).</strong></p><p><strong></strong></p><p><strong>Skill Ranks per Level: 3 (human)</strong></p><p><strong></strong></p><p><strong>spells known @ 5th level: 6 0th, 4 1st, 2 2nd</strong></p><p><strong>spells/day: 8 1st, 5 2nd</strong></p><p><strong></strong></p><p><strong>spells: DC 15 + spell level, * = evoc (+1 DC), & = fire (+1 DC)</strong></p><p><strong>0th: acid splash, detect magic, detect poison, mending, ghost sound, dancing lights</strong></p><p><strong>1st: burning hands*& (5d4+5, Reflex half DC 18), grease (Reflex neg DC 16), shield (5 min), magic missile (3d4+4), mage armor (5 hr)</strong></p><p><strong>2nd: blindness/deafness (Fort neg DC 17), flaming sphere*& (3d6+3; 5 rnds; Reflex neg DC 19), resist energy (resist 10, 50 min)</strong></p><p><strong></strong></p><p><strong>Draconic bloodline: Red (fire)</strong></p><p><strong>Class Skill: Perception.</strong></p><p><strong></strong></p><p><strong>Bonus Spells: mage armor (3rd), resist energy (5th)</strong></p><p><strong></strong></p><p><strong>Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.</strong></p><p><strong></strong></p><p><strong>Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.</strong></p><p><strong></strong></p><p><strong>Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive. </strong></p><p><strong></strong></p><p><strong>Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus.</strong></p><p><strong></strong></p><p><strong>Equipment: 10.5k total</strong></p><p><strong>headband of alluring charisma +2, 4k</strong></p><p><strong>ring of prot +1, 2k</strong></p><p><strong>cloak of resistance +1, 1k</strong></p><p><strong>amulet of natural armor +1, 2k</strong></p><p><strong>wand of identify (50 chgs), 0.75k</strong></p><p><strong>Wand of read magic (50 chgs), 0.375k</strong></p><p><strong>antitoxin (x3), 0.15 k</strong></p><p><strong>everburning torch, 0.11k</strong></p><p><strong>smelling salts, 0.025k</strong></p><p><strong>backpack, 0.002k</strong></p><p><strong>bedroll, 0.0001k</strong></p><p><strong>rope, 50' silk, 0.01k</strong></p><p><strong>miniature shovel, 0.01k</strong></p><p><strong>rations (trail), 6 days, 0.003k</strong></p><p><strong>waterskin, 0.001k</strong></p><p><strong>explorer's outfit, 0.01k</strong></p><p><strong>pouch, belt, 0.001k</strong></p><p><strong>flint & steel, 0.001k</strong></p><p><strong>morningstar, 0.008k</strong></p><p><strong></strong></p><p><strong>43 gp, 9 sp, 0 cp[/sblock]</strong></p></blockquote><p></p>
[QUOTE="kinem, post: 5363956, member: 24234"] [b]Skendra Fen, human male sorcerer[/b] Skendra Fen, human male sorcerer 5 xp (fast) 10,000; favored class: sorcerer; align: chaotic good [sblock=description]Skendra Fen has brownish skin with a hint of brick-red, and black hair. Though not a tall man at 5' 4", he can be considered handsome. He typically wears a tan explorer's outfit, and though unarmored, bears a morningstar to suggest that he is not to be messed with. He is not very forthcoming about his ancestry, typically claiming that his parents were immigrants "from the east". He believes that much to be true, but also knows that he bears some red dragon blood from his father's side. His father didn't stick around to raise him, though. As for his mother, she is a successful baker, though Skendra rarely sees her these days. She couldn't control him since he was a young teenager. He has little respect for authority, but tries to remain moral. He fears that his draconic heritage makes him quick to anger, selfish, and greedy. He sometimes tries to compensate by forcing himself to act and speak more generously than he sincerely feels, as if this could prove that he is not tainted. On the other hand, he is proud of his heritage as a source of power and magic. He is thoroughly disgusted with the city of Xirr, its plagues and its subservience to plagues. Above all, he fears becoming sick himself.[/sblock] [sblock=stats] HD 5d6+15, hp 37 move 30' AC 16 (+2 natural, +2 dex, +1 dodge, +1 deflection), touch 14, ff 13 w/mage armor: AC 20, touch 14 (18 vs. incorporeal), ff 17 saves: Fort +5, Reflex +4, Will +6 BAB +2, CMB +2, CMD 14 att morningstar +2 melee, damage 1d8, 20/x2 claws (8 rnds/day; magic weapons): att +2/+2 melee, damage 1d4/1d4, 20/x2 ab / bonus (cost) Str 10 / +0 (0 pts) Dex 14 / +2 (5 pts) Con 14 / +2 (5 pts) Int 11 / +0 (1 pts) Wis 12 / +1 (2 pts) Cha 20 / +5 (7 pts, +2 human, +1 level, +2 headband) feats: Eschew Materials [B], Dodge, Spell Focus (evocation), Elemental Focus (fire), Combat Casting (+4 to cast def or grappled) traits: Focused Mind (+2 concentration), Resilient (+1 Fort) concentration: +12, +16 w/CC (vs DC 15 + 2 x spell lev to cast def) skills (ranks/tot): bluff 5/13, use magic device 5/13, perception 5/9 Class Skills: The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Ranks per Level: 3 (human) spells known @ 5th level: 6 0th, 4 1st, 2 2nd spells/day: 8 1st, 5 2nd spells: DC 15 + spell level, * = evoc (+1 DC), & = fire (+1 DC) 0th: acid splash, detect magic, detect poison, mending, ghost sound, dancing lights 1st: burning hands*& (5d4+5, Reflex half DC 18), grease (Reflex neg DC 16), shield (5 min), magic missile (3d4+4), mage armor (5 hr) 2nd: blindness/deafness (Fort neg DC 17), flaming sphere*& (3d6+3; 5 rnds; Reflex neg DC 19), resist energy (resist 10, 50 min) Draconic bloodline: Red (fire) Class Skill: Perception. Bonus Spells: mage armor (3rd), resist energy (5th) Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness. Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled. Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive. Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. Equipment: 10.5k total headband of alluring charisma +2, 4k ring of prot +1, 2k cloak of resistance +1, 1k amulet of natural armor +1, 2k wand of identify (50 chgs), 0.75k Wand of read magic (50 chgs), 0.375k antitoxin (x3), 0.15 k everburning torch, 0.11k smelling salts, 0.025k backpack, 0.002k bedroll, 0.0001k rope, 50' silk, 0.01k miniature shovel, 0.01k rations (trail), 6 days, 0.003k waterskin, 0.001k explorer's outfit, 0.01k pouch, belt, 0.001k flint & steel, 0.001k morningstar, 0.008k 43 gp, 9 sp, 0 cp[/sblock][/B] [/QUOTE]
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