Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Skull and Bones Campaign Help - Mind's Eyers Keep Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old One" data-source="post: 1278375" data-attributes="member: 83"><p><strong>Sounds fun...</strong></p><p></p><p>Ancient Invertabrae,</p><p></p><p>Sounds like loads of fun...I agree with Pkitty...I want to play, but DFW is quite a hike. Many of the ideas posted thus far are excellent!</p><p></p><p>A couple of random, disjointed thoughts:</p><p></p><p>(1) A Cross-Caribbean Scavanger Hunt would be lots of fun. Plenty of chances to include all the elements you mentioned. Perhaps the skull the PCs have is the very first one the Admiral recovers. The PCs, once they find out about the other skulls, have to beat the Admiral and the MVC (Mayan Vampire Consort - brilliant) to the other skulls (or at least some of them) to save European Civilization. If you do imprison them (I agree that Havanna and potential hanging offers alot more fun than being marooned on a desert isle), then you could introduce an NPC to (a) help spring them and (b) apprise them of the importance of the skulls. Possible candidates are: (1) The Admiral's fiery Spanish daughter from his first marriage. She dislikes her step-mother (who, of course, killed her mother) and chafes under her father's direction. Possible love interest for one (or more) PCs, she has also stolen a map showing the location of several skulls and is she joins the PCs, the Admiral will take it personally. (2) The LMS (Last Mayan Sorcerer), mentioned above. An incredibly ancient and decrepit old man and the last survivor of the guardians of the temple when Cortez invaded (more on him in a minute). (3) A renegade or defrocked Jesuit who discovered an old journal from Cortez's priest warning about the Skulls with a prophecy from God. He couldn't get his superiors to listen to him and has been outcast from the Jesuits. </p><p></p><p>If you like lots of fun NPCs, use all three <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />!</p><p></p><p>(2) Take advantage of the MVC charm abilities to make the PCs very paranoid. Erstwhile companions, allies and friends become turncoats</p><p></p><p>(3) If the LMS becomes a guide for the PCs, give him his own agenda (not to be revealed until late in the campaign). Not only does he want to retrieve the Skulls and return them to the temple, but he wants to use them in a ritual to (a) Cause a terrible plague to strike down all those with European blood that now inhabit Central and/or South America. He harbors a great hatred for those that destroyed his civiliaztion and although he normally keeps it in check, the PCs may see flashes of it from time to time. (b) Cause the Spirits of the Amazon Forest to rise and drive the Europeans from ancient Mayan lands, returning the area to an unspoiled tropical paradise. This could be a nice late campaign twist that would set the PCs against their former ally and guide.</p><p></p><p>(4) This has a high cheddar factor (OK...sue me...I loved Pirates of the Caribbean) but might work if done right. The PCs have a secret ally who stays in the shadows (ie, glimpsed briefly from afar or on the night of a full moon). It is the undead shade of Cortez...doomed to wander in torment until the Skulls are returned to their rightful place. He may or may not be able to take much direct action, but could help guide the PCs through clues, help them escape by dropping the keys to the gaol within reach, causing an enemy ship's sail to fall at a critical time or other intereference. To make the PCs even more paranoid...they can "feel" him, hear him (the faint "clink" of conquistador armor) and maybe even smell him...but they rarely, if ever see him. They know that someone, or something, is helping them...but can't figure out what it is...it will drive them crazy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />!</p><p></p><p>I will post other ideas if I think of any...</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 1278375, member: 83"] [b]Sounds fun...[/b] Ancient Invertabrae, Sounds like loads of fun...I agree with Pkitty...I want to play, but DFW is quite a hike. Many of the ideas posted thus far are excellent! A couple of random, disjointed thoughts: (1) A Cross-Caribbean Scavanger Hunt would be lots of fun. Plenty of chances to include all the elements you mentioned. Perhaps the skull the PCs have is the very first one the Admiral recovers. The PCs, once they find out about the other skulls, have to beat the Admiral and the MVC (Mayan Vampire Consort - brilliant) to the other skulls (or at least some of them) to save European Civilization. If you do imprison them (I agree that Havanna and potential hanging offers alot more fun than being marooned on a desert isle), then you could introduce an NPC to (a) help spring them and (b) apprise them of the importance of the skulls. Possible candidates are: (1) The Admiral's fiery Spanish daughter from his first marriage. She dislikes her step-mother (who, of course, killed her mother) and chafes under her father's direction. Possible love interest for one (or more) PCs, she has also stolen a map showing the location of several skulls and is she joins the PCs, the Admiral will take it personally. (2) The LMS (Last Mayan Sorcerer), mentioned above. An incredibly ancient and decrepit old man and the last survivor of the guardians of the temple when Cortez invaded (more on him in a minute). (3) A renegade or defrocked Jesuit who discovered an old journal from Cortez's priest warning about the Skulls with a prophecy from God. He couldn't get his superiors to listen to him and has been outcast from the Jesuits. If you like lots of fun NPCs, use all three ;)! (2) Take advantage of the MVC charm abilities to make the PCs very paranoid. Erstwhile companions, allies and friends become turncoats (3) If the LMS becomes a guide for the PCs, give him his own agenda (not to be revealed until late in the campaign). Not only does he want to retrieve the Skulls and return them to the temple, but he wants to use them in a ritual to (a) Cause a terrible plague to strike down all those with European blood that now inhabit Central and/or South America. He harbors a great hatred for those that destroyed his civiliaztion and although he normally keeps it in check, the PCs may see flashes of it from time to time. (b) Cause the Spirits of the Amazon Forest to rise and drive the Europeans from ancient Mayan lands, returning the area to an unspoiled tropical paradise. This could be a nice late campaign twist that would set the PCs against their former ally and guide. (4) This has a high cheddar factor (OK...sue me...I loved Pirates of the Caribbean) but might work if done right. The PCs have a secret ally who stays in the shadows (ie, glimpsed briefly from afar or on the night of a full moon). It is the undead shade of Cortez...doomed to wander in torment until the Skulls are returned to their rightful place. He may or may not be able to take much direct action, but could help guide the PCs through clues, help them escape by dropping the keys to the gaol within reach, causing an enemy ship's sail to fall at a critical time or other intereference. To make the PCs even more paranoid...they can "feel" him, hear him (the faint "clink" of conquistador armor) and maybe even smell him...but they rarely, if ever see him. They know that someone, or something, is helping them...but can't figure out what it is...it will drive them crazy :p! I will post other ideas if I think of any... ~ Old One [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skull and Bones Campaign Help - Mind's Eyers Keep Out
Top