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Playing the Game
Story Hour
Skull & Shackles (2E Conversion), solo campaign
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<blockquote data-quote="Owlbrarian" data-source="post: 8044238" data-attributes="member: 7024999"><p>So it’s been a while! We ended up moving into a new house and have been super busy trying to get everything unpacked.</p><p></p><p>Clipping the Dominator is my favorite song by the way. Just saying. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The combat on board the Deathknell was the first time I killed an important named NPC using my ship combat rules. Narwhale way back in the first few sessions was the one that stabbed the captain (when they tried to kill her in the bilges) making him the only crewmember to almost kill her and stay as crew.</p><p></p><p>At least so far that likely will change since the Purr tends to recruit people from conquered crews.</p><p></p><p>Now onto the Deathknell itself. This is one of those things that Pathfinder (and D&D in general) does that I kinda hate. It will mention something like in this case that Whalebone can only be slain by destroying the bell. It doesn’t give the players any way of knowing this instead relying on the DM to give (or not) the information to the players.</p><p></p><p>Now yes you could just run it as written and have the PC’s figure it out after the fact that he is still around. This may be the intended way of doing this encounter I am not sure. Because it really doesn’t say much one way or another.</p><p></p><p>Though if that is the case it almost comes across as the PC’s “missed” something especially since I let them know about Whalebone Pilk beforehand. Which honestly is another issue I tend to have with these adventures in general. The flow of information. What should I tell the players or not?</p><p></p><p>There is all this lore locked behind DM sections without any guidance on how it should be used. Even just some suggestions would be nice! Because DMs might very well run the Whalebone encounter without the players finding much of anything out about it.</p><p></p><p>Anyways little mini-rant aside from what I remember this was quite a fun session with a somber ending. Though at this point it feels years ago with the move in between.</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8044238, member: 7024999"] So it’s been a while! We ended up moving into a new house and have been super busy trying to get everything unpacked. Clipping the Dominator is my favorite song by the way. Just saying. ;) The combat on board the Deathknell was the first time I killed an important named NPC using my ship combat rules. Narwhale way back in the first few sessions was the one that stabbed the captain (when they tried to kill her in the bilges) making him the only crewmember to almost kill her and stay as crew. At least so far that likely will change since the Purr tends to recruit people from conquered crews. Now onto the Deathknell itself. This is one of those things that Pathfinder (and D&D in general) does that I kinda hate. It will mention something like in this case that Whalebone can only be slain by destroying the bell. It doesn’t give the players any way of knowing this instead relying on the DM to give (or not) the information to the players. Now yes you could just run it as written and have the PC’s figure it out after the fact that he is still around. This may be the intended way of doing this encounter I am not sure. Because it really doesn’t say much one way or another. Though if that is the case it almost comes across as the PC’s “missed” something especially since I let them know about Whalebone Pilk beforehand. Which honestly is another issue I tend to have with these adventures in general. The flow of information. What should I tell the players or not? There is all this lore locked behind DM sections without any guidance on how it should be used. Even just some suggestions would be nice! Because DMs might very well run the Whalebone encounter without the players finding much of anything out about it. Anyways little mini-rant aside from what I remember this was quite a fun session with a somber ending. Though at this point it feels years ago with the move in between. [/QUOTE]
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