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Skull & Shackles AP
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<blockquote data-quote="JediSoth" data-source="post: 6061960" data-attributes="member: 13882"><p>Has anyone run this one yet? I've come up with an idea for my next campaign that uses this adventure path and I was wondering if there were any pitfalls of which I needed to be aware.</p><p></p><p>Based on how my players handle NPCs, I think being pirates is a good fit for their playstyle. Based on how they like to burn down adventure locales, I've decided to just give into the dark side and pitch them a two word campaign idea:</p><p><strong>Goblin Pirates</strong></p><p></p><p><span style="font-size: 9px">note: cross-posted to a couple other message boards</span></p></blockquote><p></p>
[QUOTE="JediSoth, post: 6061960, member: 13882"] Has anyone run this one yet? I've come up with an idea for my next campaign that uses this adventure path and I was wondering if there were any pitfalls of which I needed to be aware. Based on how my players handle NPCs, I think being pirates is a good fit for their playstyle. Based on how they like to burn down adventure locales, I've decided to just give into the dark side and pitch them a two word campaign idea: [B]Goblin Pirates[/B] [SIZE=1]note: cross-posted to a couple other message boards[/SIZE] [/QUOTE]
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