Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skull Spider
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DnDChick" data-source="post: 6782" data-attributes="member: 54"><p><strong><u>SKULL SPIDER</u></strong></p><p><strong>Tiny Vermin</strong></p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 50 ft., climb 20 ft.</p><p>AC: 20 (+2 size, +5 Dex, +3 natural)</p><p>Attacks: Sting +0 melee</p><p>Damage: Sting 1 plus poison</p><p>Face/Reach: 1 ft. by 1 ft./1 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Darkvision, vermin</p><p>Saves: Fort +0, Ref +5, Will +0</p><p><u>Abilities: Str 6, Dex 20, Con 10, Int —, Wis 10, Cha 2</u></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Swarm (2d10)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3HD (Tiny)</p><p></p><p>Skull spiders are large, tarantula-like creatures that reside in the skulls of their victims. The two front legs of a skull spider contain poisoned barbs used to sting their victims. The body of a skull spider is about the size of a grapefruit, and its eyes grow on the end of long, slender stalks. The body is weak and fleshy, easily damaged. Skull spiders have developed a solution by taking up residence within skulls as a means of protecting themselves in a manner similar to hermit crabs.</p><p></p><p>Their eyestalks protrude through the empty eye sockets of their skull, and their legs have a backwards curve in the first joint which enables them to extend out of the bottom of the skull to allow rapid locomotion. Skull spiders can also fold their legs under their skull so they cannot be seen; a skull spider hiding its legs requires a Spot check (DC 15) or be indiscernible from a normal skull. Many an adventurer has been unnerved by the sight of dozens of skulls seemingly sprouting long, spidery legs and skittering towards them.</p><p></p><p><strong>COMBAT</strong></p><p>Skull spiders always attack en masse, swarming over their victim in great numbers, stinging them repeatedly.</p><p></p><p><strong>Poison (Ex):</strong> Fortitude save (DC 10), initial damage 1 point of temporary Constitution, secondary damage 2 points of temporary Constitution. Each skull spider can store 2 doses of poison in its pedipalps.</p><p></p><p><strong>SKULL SPIDER SOCIETY</strong></p><p>A colony of skull spiders is lead by a king and queen, which are the only two members of the colony that are capable of reproducing. Queen skull spiders are always 3HD.</p><p></p><p>After a victim is subdued, the queen deposits an egg in the skull and the colony feeds on the flesh of the fresh corpse. In 1d3 days the egg hatches a single larva about the size of a man's finger. The worm consumes the brain over a period of 1d4 weeks, and then enters a pupae stage. After 1d3 months, or when the corpse is sufficiently deteriorated, the new skull spider emerges from the cocoon. It uses its strong legs to detach the skull from the rest of the body, and goes to join its colony.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 6782, member: 54"] [b][u]SKULL SPIDER[/u][/b][u][/u] [b]Tiny Vermin[/b] Hit Dice: 1d8 (4 hp) Initiative: +5 (Dex) Speed: 50 ft., climb 20 ft. AC: 20 (+2 size, +5 Dex, +3 natural) Attacks: Sting +0 melee Damage: Sting 1 plus poison Face/Reach: 1 ft. by 1 ft./1 ft. Special Attacks: Poison Special Qualities: Darkvision, vermin Saves: Fort +0, Ref +5, Will +0 [u]Abilities: Str 6, Dex 20, Con 10, Int —, Wis 10, Cha 2[/u] Climate/Terrain: Any land and underground Organization: Swarm (2d10) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: 2-3HD (Tiny) Skull spiders are large, tarantula-like creatures that reside in the skulls of their victims. The two front legs of a skull spider contain poisoned barbs used to sting their victims. The body of a skull spider is about the size of a grapefruit, and its eyes grow on the end of long, slender stalks. The body is weak and fleshy, easily damaged. Skull spiders have developed a solution by taking up residence within skulls as a means of protecting themselves in a manner similar to hermit crabs. Their eyestalks protrude through the empty eye sockets of their skull, and their legs have a backwards curve in the first joint which enables them to extend out of the bottom of the skull to allow rapid locomotion. Skull spiders can also fold their legs under their skull so they cannot be seen; a skull spider hiding its legs requires a Spot check (DC 15) or be indiscernible from a normal skull. Many an adventurer has been unnerved by the sight of dozens of skulls seemingly sprouting long, spidery legs and skittering towards them. [b]COMBAT[/b] Skull spiders always attack en masse, swarming over their victim in great numbers, stinging them repeatedly. [b]Poison (Ex):[/b] Fortitude save (DC 10), initial damage 1 point of temporary Constitution, secondary damage 2 points of temporary Constitution. Each skull spider can store 2 doses of poison in its pedipalps. [b]SKULL SPIDER SOCIETY[/b] A colony of skull spiders is lead by a king and queen, which are the only two members of the colony that are capable of reproducing. Queen skull spiders are always 3HD. After a victim is subdued, the queen deposits an egg in the skull and the colony feeds on the flesh of the fresh corpse. In 1d3 days the egg hatches a single larva about the size of a man's finger. The worm consumes the brain over a period of 1d4 weeks, and then enters a pupae stage. After 1d3 months, or when the corpse is sufficiently deteriorated, the new skull spider emerges from the cocoon. It uses its strong legs to detach the skull from the rest of the body, and goes to join its colony. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skull Spider
Top