Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Skyrim
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwimmerlied" data-source="post: 6251306" data-attributes="member: 6706967"><p>Some years ago, shortly after Oblivion came out, a friend tried to get me to play. He was so enthusiastic about it that I indulged him and played around for a few minutes, but I couldn't see what the fuss was. I couldn't easily make any character concept I wanted, and nords and Bretons simply didn't capture my imagination, and the biggest flaw, it could not give me what my P&P were giving me, and time is limited.</p><p></p><p>My persistent friend bought me Skyrim for Christmas in 2012 and I've been hooked ever since. </p><p></p><p>What caused the turn around? Well, not knowing anything about the game initially (having missed all the hype;- none of my colleagues at the time were gamers), meant there was a great deal of mystery in those first hours slinking around the countryside after escaping Helgen Keep. I really had no idea what to expect. And the world felt real and dangerous, and actually a little scary. The game had managed to peak my sense of wonder. All the flaws <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@Jhaelen mentioned... well I was blessed to have been sheltered from much previous CRPG experience or from the opinions of jaded-hipster game critics, and you can't otherwise learn all those flaws without a good deal of exploring and testing first.</p><p></p><p>Obviously, since then, I've discovered many of the limitations of the game, (and of course, compared to P&P it has many), including all the ones that <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@Jhaelen accurately points out (except, ahem, the contention that there is only one non-randomized storyline- there are many), and I've pushed all the buttons, tested all the clipping barriers et cetera, et cetera, but still enjoy playing because there are still many new things to discover. The game boasts the support of a very active and passionate modding community which can keep the game alive for years; My character has just returned from a jaunt to some modded land (Morrowind) to be reunited with her host of modded companions hat have kept her modded dwemer-ruins/fortress cozy in her absence. For example.</p><p></p><p>And I think I'm even more hooked then ever because I find the expansive world lore very compelling. The effort they've put into developing intriguing cultures both visually and in the books scattered throughout the world is simply amazing; Dwemer, Falmer, Daedra... Each has their own unique story, feel and visually rendered architectural styles.</p><p></p><p>So while typical game limitations are all obvious and known to me now, it's still great for me because of the story. Like a great paperback, I'm just driven by the desire to see what happens next. But with the added benefit of button mashings that incidently manage a cool kill-move from time to time. </p><p></p><p>I've now played through all five of the games, and though the first two were a labour of love, I've really enjoyed the other three (graphics overhaul somewhat saved morrowind), and I really hope they eventually make a VI. As for ES Online, I'm a bit apprehensive; it sounds grand, but.... I've never played a MMO and I've seen those jackasses in the internet cafe's swearing and yelling with their squeaky little voices, and I think to myself; "I'd be spending my quality time with folks like these???" Kind of off-putting...</p><p></p><p>anyway, <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=31216" target="_blank">Bullgrit</a></u></strong></em><!-- END TEMPLATE: dbtech_usertag_mention -->, as you kinda asked, I don't know that I could sell it to you, mainly because I have (and still kinda do) ask the same kind of questions of it. And I know that whenever something is talked up, it increases the chance it will be a disappointment. But are you thinking of having a go?</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6251306, member: 6706967"] Some years ago, shortly after Oblivion came out, a friend tried to get me to play. He was so enthusiastic about it that I indulged him and played around for a few minutes, but I couldn't see what the fuss was. I couldn't easily make any character concept I wanted, and nords and Bretons simply didn't capture my imagination, and the biggest flaw, it could not give me what my P&P were giving me, and time is limited. My persistent friend bought me Skyrim for Christmas in 2012 and I've been hooked ever since. What caused the turn around? Well, not knowing anything about the game initially (having missed all the hype;- none of my colleagues at the time were gamers), meant there was a great deal of mystery in those first hours slinking around the countryside after escaping Helgen Keep. I really had no idea what to expect. And the world felt real and dangerous, and actually a little scary. The game had managed to peak my sense of wonder. All the flaws <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@Jhaelen mentioned... well I was blessed to have been sheltered from much previous CRPG experience or from the opinions of jaded-hipster game critics, and you can't otherwise learn all those flaws without a good deal of exploring and testing first. Obviously, since then, I've discovered many of the limitations of the game, (and of course, compared to P&P it has many), including all the ones that <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@Jhaelen accurately points out (except, ahem, the contention that there is only one non-randomized storyline- there are many), and I've pushed all the buttons, tested all the clipping barriers et cetera, et cetera, but still enjoy playing because there are still many new things to discover. The game boasts the support of a very active and passionate modding community which can keep the game alive for years; My character has just returned from a jaunt to some modded land (Morrowind) to be reunited with her host of modded companions hat have kept her modded dwemer-ruins/fortress cozy in her absence. For example. And I think I'm even more hooked then ever because I find the expansive world lore very compelling. The effort they've put into developing intriguing cultures both visually and in the books scattered throughout the world is simply amazing; Dwemer, Falmer, Daedra... Each has their own unique story, feel and visually rendered architectural styles. So while typical game limitations are all obvious and known to me now, it's still great for me because of the story. Like a great paperback, I'm just driven by the desire to see what happens next. But with the added benefit of button mashings that incidently manage a cool kill-move from time to time. I've now played through all five of the games, and though the first two were a labour of love, I've really enjoyed the other three (graphics overhaul somewhat saved morrowind), and I really hope they eventually make a VI. As for ES Online, I'm a bit apprehensive; it sounds grand, but.... I've never played a MMO and I've seen those jackasses in the internet cafe's swearing and yelling with their squeaky little voices, and I think to myself; "I'd be spending my quality time with folks like these???" Kind of off-putting... anyway, <!-- BEGIN TEMPLATE: dbtech_usertag_mention -->@[I][B][U][URL="http://www.enworld.org/forum/member.php?u=31216"]Bullgrit[/URL][/U][/B][/I]<!-- END TEMPLATE: dbtech_usertag_mention -->, as you kinda asked, I don't know that I could sell it to you, mainly because I have (and still kinda do) ask the same kind of questions of it. And I know that whenever something is talked up, it increases the chance it will be a disappointment. But are you thinking of having a go? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Skyrim
Top