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Slaad-a-palooza!
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<blockquote data-quote="demiurge1138" data-source="post: 1159696" data-attributes="member: 7451"><p>Everybody loves slaadi! Except there aren't enough of them.</p><p></p><p>We're here to change that.</p><p>If anybody's got homebrewed slaadi, I'd love to see them up. I'll be posting mine at irregular intervals, predominately because I've written few of them as of yet.</p><p></p><p>Comments, criticism, etc is always appreciated.</p><p></p><p><strong>Indigo Slaad</strong></p><p><strong>Huge Outsider (Chaos, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 14d8+98 (161 hp)</p><p><strong>Initiative: </strong> +5</p><p><strong>Speed: </strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 23 (-2 size, +1 Dex, +14 natural), touch 9, flat-footed 22</p><p><strong>Base Attack/Grapple: </strong> +14/+36</p><p><strong>Attack: </strong> Claw +22 melee (3d6+10)</p><p><strong>Full Attack: </strong> 8 claws +22 melee (3d6+10), bite +20 melee (3d8+5)</p><p><strong>Space/Reach: </strong> 15ft/20ft</p><p><strong>Special Attacks: </strong> Improved grab, rend 3d6+15, spell-like abilities, summon slaad</p><p><strong>Special Qualities: </strong> Darkvision 60ft, DR 10/slashing or piercing, fast healing 5, immunity to sonic, malleable, resistance to acid 5, cold 5, electricity 5 and fire 5</p><p><strong>Saves: </strong> Fort +16, Ref +10, Will +8</p><p><strong>Abilities: </strong> Str 31, Dex 13, Con 25, Int 6, Wis 6, Cha 10</p><p><strong>Skills: </strong> Climb +23, Escape Artist +14, Hide +6, Jump +26, Listen +13, Move Silently +14, Spot +13, Tumble +18 </p><p><strong>Feats: </strong> Acrobatic (B), Cleave, Improved Initiative, Multiattack, Multigrab, Power Attack</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary or gang (2-5)</p><p><strong>Challenge Rating: </strong> 13</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually chaotic neutral</p><p><strong>Advancement: </strong> 15-28 HD (Huge), 29-42 HD (Gargantuan)</p><p></p><p><em>This gangly creature resembles a mottled purple humanoid toad as tall as a frost giant. Its four arms and two legs are long, thin, and move as if the creature has either too many joints or too few. It has wicked looking bony hooks on the backs of its hands. </em></p><p></p><p>Many scholars find it unusual that, despite being chaos incarnate, all slaadi resemble humanoid bipedal toads. So did Jefrotuul, the ancient and insane death slaad brooder. His most successful experiment in tampering with the basic slaadi stock was the indigo slaad. </p><p></p><p>The indigo slaad stands about 14 feet tall, and is very skinny, almost emaciated looking. Its torso is dwarfed by its long, rubbery arms and legs. Its entire body can bend and twist in bizarre and unnatural ways, allowing it to fit into cracks, corners and passageways other, smaller slaadi could not hope to get through. </p><p></p><p>Indigo slaadi are probably descended from blue slaadi, and like them work fairly well in groups. Jefrotuul uses them to guard his fortress, and as personal bodyguards when traveling. Indigo slaadi speak Slaad, but they understand Common.</p><p></p><p><strong>Combat</strong></p><p>Indigo slaadi prefer to attack invisibly and from a distance with their incredible reach, and then draw their opponent in and shred them. When operating in gangs, one slaad will often grapple one or more foes, while his allies tear the grappled victims apart.</p><p></p><p><strong>Improved Grab (Ex): </strong> To use this ability, an indigo slaad must hit a Huge or smaller opponent with a claw attack. It can then attempt to grapple as a free action without provoking an attack of opportunity. </p><p></p><p><strong>Malleable (Ex): </strong> The body of an indigo slaad is almost fluid in its ability to reshape itself. It gains a +4 bonus to grapple checks, a +5 bonus to Escape Artist checks, and Acrobatic as a bonus feat. Its reach is 5 feet longer then that of a normal Huge creature. In addition, as a full round action, an indigo slaad may pass through any opening more then 6 inches in diameter. If it continues to move through these constraints, as if traveling through a tube or pipe, treat as if it is moving through difficult terrain (each square moved is worth two in the movement rate). </p><p></p><p><strong>Rend (Ex): </strong> An indigo slaad that hits with multiple claw attacks latches onto the opponent’s body and tears the flesh. For every two claws that hit an opponent, the indigo slaad deals to it an additional 3d6+15 points of damage.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>passwall, telekinesis</em> (DC 15); 1/day- <em>chaos hammer </em> (DC 14), <em>invisibility</em>. Caster level 14th. The save DCs are Charisma-based.</p><p></p><p><em><strong>Summon Slaad (Sp): </strong> </em> Once per day, an indigo slaad can attempt to summon 1-2 red or blue slaad with a 40% chance of success. This ability is the equivalent of a 5th level spell.</p><p></p><p><strong>Feats: </strong> The Multigrab feat allows the indigo slaad to grapple using only a claw for a –10 penalty.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1159696, member: 7451"] Everybody loves slaadi! Except there aren't enough of them. We're here to change that. If anybody's got homebrewed slaadi, I'd love to see them up. I'll be posting mine at irregular intervals, predominately because I've written few of them as of yet. Comments, criticism, etc is always appreciated. [B]Indigo Slaad Huge Outsider (Chaos, Extraplanar)[/B] [B]Hit Dice: [/B] 14d8+98 (161 hp) [B]Initiative: [/B] +5 [B]Speed: [/B] 30ft (6 squares) [B]Armor Class: [/B] 23 (-2 size, +1 Dex, +14 natural), touch 9, flat-footed 22 [B]Base Attack/Grapple: [/B] +14/+36 [B]Attack: [/B] Claw +22 melee (3d6+10) [B]Full Attack: [/B] 8 claws +22 melee (3d6+10), bite +20 melee (3d8+5) [B]Space/Reach: [/B] 15ft/20ft [B]Special Attacks: [/B] Improved grab, rend 3d6+15, spell-like abilities, summon slaad [B]Special Qualities: [/B] Darkvision 60ft, DR 10/slashing or piercing, fast healing 5, immunity to sonic, malleable, resistance to acid 5, cold 5, electricity 5 and fire 5 [B]Saves: [/B] Fort +16, Ref +10, Will +8 [B]Abilities: [/B] Str 31, Dex 13, Con 25, Int 6, Wis 6, Cha 10 [B]Skills: [/B] Climb +23, Escape Artist +14, Hide +6, Jump +26, Listen +13, Move Silently +14, Spot +13, Tumble +18 [B]Feats: [/B] Acrobatic (B), Cleave, Improved Initiative, Multiattack, Multigrab, Power Attack [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary or gang (2-5) [B]Challenge Rating: [/B] 13 [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually chaotic neutral [B]Advancement: [/B] 15-28 HD (Huge), 29-42 HD (Gargantuan) [I]This gangly creature resembles a mottled purple humanoid toad as tall as a frost giant. Its four arms and two legs are long, thin, and move as if the creature has either too many joints or too few. It has wicked looking bony hooks on the backs of its hands. [/I] Many scholars find it unusual that, despite being chaos incarnate, all slaadi resemble humanoid bipedal toads. So did Jefrotuul, the ancient and insane death slaad brooder. His most successful experiment in tampering with the basic slaadi stock was the indigo slaad. The indigo slaad stands about 14 feet tall, and is very skinny, almost emaciated looking. Its torso is dwarfed by its long, rubbery arms and legs. Its entire body can bend and twist in bizarre and unnatural ways, allowing it to fit into cracks, corners and passageways other, smaller slaadi could not hope to get through. Indigo slaadi are probably descended from blue slaadi, and like them work fairly well in groups. Jefrotuul uses them to guard his fortress, and as personal bodyguards when traveling. Indigo slaadi speak Slaad, but they understand Common. [B]Combat[/B] Indigo slaadi prefer to attack invisibly and from a distance with their incredible reach, and then draw their opponent in and shred them. When operating in gangs, one slaad will often grapple one or more foes, while his allies tear the grappled victims apart. [B]Improved Grab (Ex): [/B] To use this ability, an indigo slaad must hit a Huge or smaller opponent with a claw attack. It can then attempt to grapple as a free action without provoking an attack of opportunity. [B]Malleable (Ex): [/B] The body of an indigo slaad is almost fluid in its ability to reshape itself. It gains a +4 bonus to grapple checks, a +5 bonus to Escape Artist checks, and Acrobatic as a bonus feat. Its reach is 5 feet longer then that of a normal Huge creature. In addition, as a full round action, an indigo slaad may pass through any opening more then 6 inches in diameter. If it continues to move through these constraints, as if traveling through a tube or pipe, treat as if it is moving through difficult terrain (each square moved is worth two in the movement rate). [B]Rend (Ex): [/B] An indigo slaad that hits with multiple claw attacks latches onto the opponent’s body and tears the flesh. For every two claws that hit an opponent, the indigo slaad deals to it an additional 3d6+15 points of damage. [B]Spell-like Abilities: [/B] At will- [I]passwall, telekinesis[/I] (DC 15); 1/day- [I]chaos hammer [/I] (DC 14), [I]invisibility[/I]. Caster level 14th. The save DCs are Charisma-based. [I][B]Summon Slaad (Sp): [/B] [/I] Once per day, an indigo slaad can attempt to summon 1-2 red or blue slaad with a 40% chance of success. This ability is the equivalent of a 5th level spell. [B]Feats: [/B] The Multigrab feat allows the indigo slaad to grapple using only a claw for a –10 penalty. Demiurge out. [/QUOTE]
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