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<blockquote data-quote="demiurge1138" data-source="post: 1161572" data-attributes="member: 7451"><p>Ooh! I was considering doing a prismatic slaad, but since you're (sorta) working on one, I'll leave it open to you.</p><p>Next verse, same as the first...</p><p></p><p><strong>Coral Slaad</strong></p><p><strong>Medium Outsider (Chaos, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 12d8+36 (90 hp)</p><p><strong>Initiative: </strong> +9</p><p><strong>Speed: </strong> Fly 80ft (good) (16 squares)</p><p><strong>Armor Class: </strong> 25 (+5 Dex, +10 natural), touch 15, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +12/+16</p><p><strong>Attack: </strong> Slam +17 melee (1d8+4 plus chaos coral)</p><p><strong>Full Attack: </strong> Slam +17 melee (1d8+4 plus chaos coral), bite +12 melee (2d6+2)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks: </strong> Chaos coral, spell-like abilities, summon slaad</p><p><strong>Special Qualities: </strong> Darkvision 60ft, DR 10/lawful, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5</p><p><strong>Saves: </strong> Fort +11, Ref +13, Will +10</p><p><strong>Abilities: </strong> Str 19, Dex 21, Con 17, Int 8, Wis 15, Cha 15</p><p><strong>Skills: </strong> Hide +20, Intimidate +17, Listen +19, Move Silently +20, Search +14, Spot +19, Survival +17 </p><p><strong>Feats: </strong> Alertness, Fly-by Attack, Improved Initiative, Track, Weapon Focus (slam)</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary, pair or pack (3-12)</p><p><strong>Challenge Rating: </strong> 10</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually chaotic neutral</p><p><strong>Advancement: </strong> 13-18 HD (Medium-sized), 19-36 HD (Large)</p><p></p><p><em>This bizarre creature looks like a humanoid toad the size of a man, only its arms and legs have been stretched out with webbing between them, like the “wings” of a flying squirrel. Each finger and toe is likewise winged. Its skin is a pale orange, and calcareous, coral-like growths of the same color cover much of its body. Its chest is reinforced with this coral in rough serrated shapes.</em></p><p></p><p>The coral slaadi are strange, primitive slaad that drift aimlessly through the eternal skies of Limbo, carefully avoiding pockets of other elemental matter. They enjoy a symbiotic relationship with chaos coral, a fast growing and parasitic species. A few slaad lords and death slaadi use coral slaadi as spies on their enemies and githzerai monasteries as, from a distance, they are indistinguishable from the coral they are coated in.</p><p></p><p>Coral slaadi, like all outsiders, do not need to eat, but they are compelled to track down “prey” for their chaos coral symbionts. They are likely to attack any creature, including other slaadi, that they see, but they (rightly) fear death slaadi and obey their orders. </p><p></p><p>Coral slaadi would be about six feet tall if they were capable of standing. Their wingspans are usually about 10 feet long, and they are quite light, rarely weighing more than 50 pounds. Coral slaadi speak Slaadi </p><p></p><p><strong>Combat</strong></p><p>Coral slaadi prefer hit-and-run tactics, slamming opponents with their reinforced chests and diving away while the fast growing chaos coral consumes the foe. They only attack with their bite if cornered, and it is difficult to corner a coral slaadi in Limbo. </p><p></p><p><strong>Chaos Coral (Ex): </strong> Whenever a coral slaad hits an opponent with its slam attack, that opponent must make a Fortitude save (DC 19) or be infected with the chaos coral that grows on the slaad’s body. The coral spreads rapidly using calcium from the victim’s bones, dealing 1d8 points of Dexterity drain each round as it grows. A creature reduced to 0 Dexterity is dead, and cannot be raised or resurrected until the chaos coral is destroyed. The chaos coral can be stopped and destroyed only by acid; one point of acid damage needs to be dealt to the creature infected for every point of Dexterity lost to the chaos coral. The save DC is Constitution based.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>entropic shield, passwall, protection from law </em> 1/day- <em>haste </em> Caster level 12th.</p><p></p><p><em><strong>Summon Slaad (Sp): </strong> </em> Once per day, a coral slaad may summon 1-2 red slaadi with a 50% chance of success. This is the equivalent of a 5th level spell.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1161572, member: 7451"] Ooh! I was considering doing a prismatic slaad, but since you're (sorta) working on one, I'll leave it open to you. Next verse, same as the first... [B]Coral Slaad[/B] [B]Medium Outsider (Chaos, Extraplanar)[/B] [B]Hit Dice: [/B] 12d8+36 (90 hp) [B]Initiative: [/B] +9 [B]Speed: [/B] Fly 80ft (good) (16 squares) [B]Armor Class: [/B] 25 (+5 Dex, +10 natural), touch 15, flat-footed 20 [B]Base Attack/Grapple: [/B] +12/+16 [B]Attack: [/B] Slam +17 melee (1d8+4 plus chaos coral) [B]Full Attack: [/B] Slam +17 melee (1d8+4 plus chaos coral), bite +12 melee (2d6+2) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks: [/B] Chaos coral, spell-like abilities, summon slaad [B]Special Qualities: [/B] Darkvision 60ft, DR 10/lawful, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5 [B]Saves: [/B] Fort +11, Ref +13, Will +10 [B]Abilities: [/B] Str 19, Dex 21, Con 17, Int 8, Wis 15, Cha 15 [B]Skills: [/B] Hide +20, Intimidate +17, Listen +19, Move Silently +20, Search +14, Spot +19, Survival +17 [B]Feats: [/B] Alertness, Fly-by Attack, Improved Initiative, Track, Weapon Focus (slam) [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary, pair or pack (3-12) [B]Challenge Rating: [/B] 10 [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually chaotic neutral [B]Advancement: [/B] 13-18 HD (Medium-sized), 19-36 HD (Large) [I]This bizarre creature looks like a humanoid toad the size of a man, only its arms and legs have been stretched out with webbing between them, like the “wings” of a flying squirrel. Each finger and toe is likewise winged. Its skin is a pale orange, and calcareous, coral-like growths of the same color cover much of its body. Its chest is reinforced with this coral in rough serrated shapes.[/I] The coral slaadi are strange, primitive slaad that drift aimlessly through the eternal skies of Limbo, carefully avoiding pockets of other elemental matter. They enjoy a symbiotic relationship with chaos coral, a fast growing and parasitic species. A few slaad lords and death slaadi use coral slaadi as spies on their enemies and githzerai monasteries as, from a distance, they are indistinguishable from the coral they are coated in. Coral slaadi, like all outsiders, do not need to eat, but they are compelled to track down “prey” for their chaos coral symbionts. They are likely to attack any creature, including other slaadi, that they see, but they (rightly) fear death slaadi and obey their orders. Coral slaadi would be about six feet tall if they were capable of standing. Their wingspans are usually about 10 feet long, and they are quite light, rarely weighing more than 50 pounds. Coral slaadi speak Slaadi [B]Combat[/B] Coral slaadi prefer hit-and-run tactics, slamming opponents with their reinforced chests and diving away while the fast growing chaos coral consumes the foe. They only attack with their bite if cornered, and it is difficult to corner a coral slaadi in Limbo. [B]Chaos Coral (Ex): [/B] Whenever a coral slaad hits an opponent with its slam attack, that opponent must make a Fortitude save (DC 19) or be infected with the chaos coral that grows on the slaad’s body. The coral spreads rapidly using calcium from the victim’s bones, dealing 1d8 points of Dexterity drain each round as it grows. A creature reduced to 0 Dexterity is dead, and cannot be raised or resurrected until the chaos coral is destroyed. The chaos coral can be stopped and destroyed only by acid; one point of acid damage needs to be dealt to the creature infected for every point of Dexterity lost to the chaos coral. The save DC is Constitution based. [B]Spell-like Abilities: [/B] At will- [I]entropic shield, passwall, protection from law [/I] 1/day- [I]haste [/I] Caster level 12th. [I][B]Summon Slaad (Sp): [/B] [/I] Once per day, a coral slaad may summon 1-2 red slaadi with a 50% chance of success. This is the equivalent of a 5th level spell. [/QUOTE]
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