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Slaad-a-palooza!
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<blockquote data-quote="demiurge1138" data-source="post: 1163302" data-attributes="member: 7451"><p>Well, Leopold, I am taking submissions, as well as requests...</p><p></p><p><strong>Life Slaad</strong></p><p><strong>Medium Outsider (Chaos, Extraplanar, Good)</strong></p><p><strong>Hit Dice: </strong> 15d8+75 (142 hp)</p><p><strong>Initiative: </strong> +10</p><p><strong>Speed: </strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 28 (+6 Dex, +12 natural), touch 16, flat-footed 22</p><p><strong>Base Attack/Grapple: </strong> +15/+18</p><p><strong>Attack: </strong> Slam +18 melee (2d4+3)</p><p><strong>Full Attack: </strong> 2 slams +18 melee (2d4+3), bite +16 melee (2d6+1)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks: </strong> Gaze of wrath, spell-like abilities, summon slaad</p><p><strong>Special Qualities: </strong> Change shape, darkvision 60ft, DR 10/lawful, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, telepathy 100ft </p><p><strong>Saves: </strong> Fort +14, Ref +15, Will +13</p><p><strong>Abilities: </strong> Str 16, Dex 23, Con 21, Int 20, Wis 18, Cha 20</p><p><strong>Skills: </strong> Climb +21, Concentration +23, Escape Artist +24, Hide +24, Intimidate +23, Jump +23, Knowledge (arcana) +23, Listen +22, Move Silently +24, Search +23, Spot +22, Survival +22 (+24 when tracking), Tumble +26</p><p><strong>Feats: </strong> Empower Spell-like Ability (cure critical wounds), Improved Initiative, Multiattack, Pervasive Gaze, Power Attack, item creation feat (any one)</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo, Heroic Domains of Ysgard</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating: </strong> 13</p><p><strong>Treasure: </strong> Double standard</p><p><strong>Alignment: </strong> Usually chaotic good</p><p><strong>Advancement: </strong> 16-22 HD (Medium-sized), 23-45 HD (Large)</p><p></p><p><em>Lean and quick-looking, this humanoid resembles a two-legged frog. Its skin is a pale dappled gray, and its fingers are long and padded. It stands as tall as a human.</em></p><p></p><p>Everybody with a minor knowledge of slaadi knows that when a gray slaad undergoes a mysterious ritual after at least a century of life, they emerge as a death slaad, one of the craftiest and cruelest slaadi. Few know that all gray slaadi conduct this ritual at the same place- an area of Limbo where the Negative Energy Plane has seeped through. Fewer still (excepting the gray slaadi) know where this seepage is. Fewer still know that sometimes, a gray slaad will get lost.</p><p></p><p>The life slaad is the resultant of a gray slaad accidentally conducting the Ritual of Ascension in an area of Limbo touched by the Positive Energy Plane. As such, the life slaadi surge with this energy, and they can channel it into potent healing spells. Like their death slaadi brethren, they have been tainted from pure chaos. Unlike the death slaadi, though, they have been tainted with goodness instead of evil.</p><p></p><p>Life slaadi are still haughty, arrogant and disrespectful of authority (except their own, of course), but they are surprisingly kind and not wantonly destructive. They heal the sick and wounded for no other reason than charity, and have been known to act as guides and aides for planar adventurers for only a small fee. Understandably, they are despised by the death slaadi, and thus are rare. Many of them have emigrated to Ysgard, where they act as medics for the eternally battling soldiers there. Life slaadi speak Common, Slaadi and Celestial.</p><p></p><p><strong>Combat</strong></p><p>Life slaadi prefer to avoid combat, but if confronted by evil outsiders (such as the hated death slaadi) or threatened, they retaliate with deadly force. They use their gaze of wrath to scatter and demoralize foes, and then use their spell-like abilities. Life slaadi often wield magic weapons such as maces and quarterstaffs, especially when in human guise.</p><p></p><p><strong>Change Shape (Su): </strong> A life slaad can assume any humanoid form as a standard action. In humanoid form, a life slaad cannot use its natural weapons. A life slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but a life slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p><strong>Gaze of Wrath (Su): </strong> When angered or threatened, a life slaad can activate its gaze attack as a free action, and can also deactivate it at will as a free action. All creatures within 30 feet must make a Will save (DC 22) or cower in fear for 1d4+1 rounds, losing all actions and their Dexterity modifier to AC, as well as taking a –2 to AC. This is a mind-influencing effect. The life slaad can determine which, if any, creatures in range are not affected. The save DC is Charisma based. </p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>animate objects, chaos hammer(DC 19), cure critical wounds, detect magic, dispel law (DC 20), fly, identify, invisibility, magic circle against law, neutralize poison, prayer, remove disease, see invisibility, shatter (DC 17);</em> 3/day- <em>cloak of chaos (DC 23), undeath to death (DC 21), word of chaos (DC 22); </em> 1/day- <em>blade barrier, heal, whirlwind</em> Caster level 15th. The save DCs are Charisma-based.</p><p></p><p><strong>Summon Slaad (Sp): </strong> Twice per day, a life slaad may summon 1-2 red or blue slaad with a 60% chance of success or 1-2 green slaad with a 40% chance of success. This is the equivalent of a 6th level spell.</p><p></p><p><strong>Feats: </strong> The Pervasive Gaze feat reduces the chance that a creature averting its eyes does not need to make a saving throw to 20%.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1163302, member: 7451"] Well, Leopold, I am taking submissions, as well as requests... [B]Life Slaad Medium Outsider (Chaos, Extraplanar, Good)[/B] [B]Hit Dice: [/B] 15d8+75 (142 hp) [B]Initiative: [/B] +10 [B]Speed: [/B] 30ft (6 squares) [B]Armor Class: [/B] 28 (+6 Dex, +12 natural), touch 16, flat-footed 22 [B]Base Attack/Grapple: [/B] +15/+18 [B]Attack: [/B] Slam +18 melee (2d4+3) [B]Full Attack: [/B] 2 slams +18 melee (2d4+3), bite +16 melee (2d6+1) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks: [/B] Gaze of wrath, spell-like abilities, summon slaad [B]Special Qualities: [/B] Change shape, darkvision 60ft, DR 10/lawful, fast healing 5, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, telepathy 100ft [B]Saves: [/B] Fort +14, Ref +15, Will +13 [B]Abilities: [/B] Str 16, Dex 23, Con 21, Int 20, Wis 18, Cha 20 [B]Skills: [/B] Climb +21, Concentration +23, Escape Artist +24, Hide +24, Intimidate +23, Jump +23, Knowledge (arcana) +23, Listen +22, Move Silently +24, Search +23, Spot +22, Survival +22 (+24 when tracking), Tumble +26 [B]Feats: [/B] Empower Spell-like Ability (cure critical wounds), Improved Initiative, Multiattack, Pervasive Gaze, Power Attack, item creation feat (any one) [B]Environment: [/B] Ever-Changing Chaos of Limbo, Heroic Domains of Ysgard [B]Organization: [/B] Solitary [B]Challenge Rating: [/B] 13 [B]Treasure: [/B] Double standard [B]Alignment: [/B] Usually chaotic good [B]Advancement: [/B] 16-22 HD (Medium-sized), 23-45 HD (Large) [I]Lean and quick-looking, this humanoid resembles a two-legged frog. Its skin is a pale dappled gray, and its fingers are long and padded. It stands as tall as a human.[/I] Everybody with a minor knowledge of slaadi knows that when a gray slaad undergoes a mysterious ritual after at least a century of life, they emerge as a death slaad, one of the craftiest and cruelest slaadi. Few know that all gray slaadi conduct this ritual at the same place- an area of Limbo where the Negative Energy Plane has seeped through. Fewer still (excepting the gray slaadi) know where this seepage is. Fewer still know that sometimes, a gray slaad will get lost. The life slaad is the resultant of a gray slaad accidentally conducting the Ritual of Ascension in an area of Limbo touched by the Positive Energy Plane. As such, the life slaadi surge with this energy, and they can channel it into potent healing spells. Like their death slaadi brethren, they have been tainted from pure chaos. Unlike the death slaadi, though, they have been tainted with goodness instead of evil. Life slaadi are still haughty, arrogant and disrespectful of authority (except their own, of course), but they are surprisingly kind and not wantonly destructive. They heal the sick and wounded for no other reason than charity, and have been known to act as guides and aides for planar adventurers for only a small fee. Understandably, they are despised by the death slaadi, and thus are rare. Many of them have emigrated to Ysgard, where they act as medics for the eternally battling soldiers there. Life slaadi speak Common, Slaadi and Celestial. [B]Combat[/B] Life slaadi prefer to avoid combat, but if confronted by evil outsiders (such as the hated death slaadi) or threatened, they retaliate with deadly force. They use their gaze of wrath to scatter and demoralize foes, and then use their spell-like abilities. Life slaadi often wield magic weapons such as maces and quarterstaffs, especially when in human guise. [B]Change Shape (Su): [/B] A life slaad can assume any humanoid form as a standard action. In humanoid form, a life slaad cannot use its natural weapons. A life slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but a life slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. [B]Gaze of Wrath (Su): [/B] When angered or threatened, a life slaad can activate its gaze attack as a free action, and can also deactivate it at will as a free action. All creatures within 30 feet must make a Will save (DC 22) or cower in fear for 1d4+1 rounds, losing all actions and their Dexterity modifier to AC, as well as taking a –2 to AC. This is a mind-influencing effect. The life slaad can determine which, if any, creatures in range are not affected. The save DC is Charisma based. [B]Spell-like Abilities: [/B] At will- [I]animate objects, chaos hammer(DC 19), cure critical wounds, detect magic, dispel law (DC 20), fly, identify, invisibility, magic circle against law, neutralize poison, prayer, remove disease, see invisibility, shatter (DC 17);[/I] 3/day- [I]cloak of chaos (DC 23), undeath to death (DC 21), word of chaos (DC 22); [/I] 1/day- [I]blade barrier, heal, whirlwind[/I] Caster level 15th. The save DCs are Charisma-based. [B]Summon Slaad (Sp): [/B] Twice per day, a life slaad may summon 1-2 red or blue slaad with a 60% chance of success or 1-2 green slaad with a 40% chance of success. This is the equivalent of a 6th level spell. [B]Feats: [/B] The Pervasive Gaze feat reduces the chance that a creature averting its eyes does not need to make a saving throw to 20%. [/QUOTE]
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