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<blockquote data-quote="demiurge1138" data-source="post: 1167181" data-attributes="member: 7451"><p>Here we go again...</p><p></p><p><strong>Silver Slaad</strong></p><p><strong>Diminutive (Medium-sized) Outsider (Chaos, Extraplanar, Swarm)</strong></p><p><strong>Hit Dice: </strong> 11d8+55 (104 hp)</p><p><strong>Initiative: </strong> +11 (+8)</p><p><strong>Speed: </strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 24 (+4 size, +7 Dexterity, +3 natural), touch 21, flat-footed 17, or 24 (+4 Dex, +10 natural), touch 14, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +11/- (+18)</p><p><strong>Attack: </strong> Swarm (3d6 plus anarchic touch) or claw +18 melee (2d6+7 plus anarchic touch)</p><p><strong>Full Attack: </strong> Swarm (3d6 plus anarchic touch) or 2 claws +18 melee (2d6+7 plus anarchic touch), bite +16 melee (2d8+3 plus anarchic touch)</p><p><strong>Space/Reach: </strong> 10ft/0 ft (5ft/5ft)</p><p><strong>Special Attacks: </strong> Anarchic touch, distraction, screech, spell-like abilities, summon slaad</p><p><strong>Special Qualities: </strong> Alternate form, darkvision 60ft, DR 10/lawful, fast healing 5, hivemind, immunity to mind-influencing effects and sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, swarm traits </p><p><strong>Saves: </strong> Fort +12, Ref +14 (+11), Will +8</p><p><strong>Abilities: </strong> Str 1 (24), Dex 25 (19), Con 21, Int 10, Wis 12, Cha 14</p><p><strong>Skills: </strong> Climb +9 (+21), Escape Artist +21 (+18), Hide +33 (+18), Listen +17, Move Silently +21 (+18), Search +14, Spot +17, Tumble +21 (+18) </p><p><strong>Feats: </strong> Ability Focus (screech), Alertness, Improved Initiative, Multiattack</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary, gang (2-4) or riot (7-12)</p><p><strong>Challenge Rating: </strong> 11</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment: </strong> Usually chaotic neutral</p><p><strong>Advancement: </strong> 12-18 HD (Diminutive/Medium-sized), 19-33 HD (Diminutive/Large)</p><p></p><p><em>About 1500 tiny bipedal frog-like creatures stand before you. Each of them stands no more than 6 inches tall, but each has noticeably sharp claws and teeth. They are silvery in color, with long gray manes. Each of them is almost as broad as it is tall.</em></p><p></p><p><em>This creature resembles a stout frog-like humanoid about the size and shape of a dwarf. It is the color of pure silver, and it has a long mane of gray hair running down its back. It has claws like daggers and a wide mouth brimming with jagged teeth.</em></p><p></p><p>The silver slaadi are a mysterious race, even to learned arcanobiologists. Each of the tiny slaadi seems to have animal intelligence on their own, but they grow more intelligent as they band together. They also have a very unusual way of defending themselves from attack; they can literally meld together to form a giant version of one of their kind.</p><p></p><p>Silver slaadi are infused with the very essence of Limbo, which might explain their exceedingly unusual form of shapeshifting. Chaos bleeds off of their very forms, distorting creatures in their path horribly. Silver slaadi speak Slaadi and Draconic.</p><p></p><p><strong>Combat</strong></p><p>Silver slaadi are relatively intelligent when in a swarm, and fight with a decent sense of tactics. They take their Medium form when faced by seemingly weak foes, and prefer to fight in a swarm against well-armored opponents. In either form, they make good use of their spell-like abilities. If badly injured, they flee in swarm form.</p><p></p><p><strong>Alternate Form (Su): </strong> As a standard action, a silver slaad swarm may assume the form of a Medium-sized slaad-like creature. It uses all ability scores and skill modifiers in parentheses, and uses the second listed Armor Class and attack modes. It can resume swarm form as a free action. A silver slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a silver slaad revert to its natural form when killed. A true seeing spell, however, reveals the natural form of a silver slaad.</p><p></p><p><strong>Anarchic Touch (Su): </strong> The attacks of a silver slaad, in any of its forms, bring pain and mutation to those they effect. Any non-chaotic creature hit by a natural attack of a silver slaad takes an additional 2d6 points of chaotic damage per attack. In addition, any creature hit by a natural attack of a silver slaad must make a Fortitude save (DC 20) or suffer the effects of warp touch. For a creature affected by warp touch, roll d% and consult the table below:</p><p></p><p>1d100 Result</p><p>01-10 Body turns to formless jelly; character dies.</p><p>11-15 One arm becomes useless; 1d6 Str, Dex and Con drain.</p><p>16-20 One leg becomes useless; 1d6 Str, Dex and Con drain.</p><p>21-23 Eyes fall out; permanent blindness</p><p>24-28 Huge lump grows on head; 1d6 Int and Wis drain.</p><p>29-32 Fingers twist into tangles; 1d8 Dex drain.</p><p>33-36 Become very thin; 1d6 Str and Con drain.</p><p>37-38 Mouth seals forever; cannot speak.</p><p>39-40 Legs become snake tails; speed reduced by half.</p><p>41-42 Skin turned random color.</p><p>43-44 Eyes turn random color.</p><p>45-46 Hair turns random color.</p><p>47-48 Tongue grows very long.</p><p>49-50 Lose all hair.</p><p>51-52 Skin forms blotches of different colors.</p><p>53-54 Body covered with tufts of hair.</p><p>55-56 Grow vestigial wings.</p><p>57-58 Grow extra, useless arm.</p><p>59-60 Grow vestigial tail.</p><p>61-62 Skin withers.</p><p>63-64 Back curves, grows hump.</p><p>65-66 Arms become tentacles; character cannot hold objects, but gains improved grab.</p><p>67-68 Grow extra eye; +2 deformity bonus to Spot checks.</p><p>69-70 Legs grow more muscular; speed increases by +10 ft.</p><p>71-72 Head swells; +4 deformity bonus to Int.</p><p>73-74 Grow claws that deal 1d6 points of damage.</p><p>75-76 Grow a very wide mouth; bite deals 1d6 points of damage.</p><p>77-78 Grow snake-like arm; attacks of its own accord as Medium-sized viper.</p><p>79-80 Grow horns; gore attack that deals 2d4 points of damage.</p><p>81-82 Grow thick skin; +2 natural armor bonus.</p><p>83-83 Grow scales; +3 natural armor bonus.</p><p>85-86 Grow longer legs; +2 deformity bonus to Dex.</p><p>87-88 Arms grow freakishly muscular; +2 deformity bonus to Str.</p><p>89-90 Become freakishly stout; +2 deformity bonus to Con.</p><p>91 Grow working wings; fly 30ft (clumsy).</p><p>92 Petrifying eyes; gain gaze attack as medusa.</p><p>93 Form oozing pustules; uncontrollable poison touch; Fort DC 15; initial damage 1 Int, secondary damage 1d6 Int.</p><p>94 Form steaming pustules; uncontrollable stench in a 5ft radius around the victim; make Fort save (DC 15) or be sickened for 10 rounds.</p><p>95-100 Roll twice.</p><p>This save DC is Constitution-based.</p><p></p><p><strong>Distraction (Ex): </strong> Any creature that begins its turn with a silver slaad (in swarm form) in its space must make a Fortitude save (DC 20) or be nauseated for 1 round. The save DC is Constitution-based.</p><p></p><p><strong>Screech (Su): </strong> Three times per day, a silver slaad can emit a deafening screech. Any creatures within 30ft must make a Fortitude save (DC 22) or take 5d6 points of sonic damage and be deafened for 1d4 rounds. Deaf creatures take sonic damage as normal. This save DC is Constitution-based.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>chaos hammer (DC 16), detect magic, detect thoughts (DC 14), protection from law </em> 1/day- <em>animate objects, cone of cold (DC 17), dispel law (DC 17). </em> Caster level 11th. The save DCs are Charisma-based.</p><p></p><p><em><strong>Summon Slaad (Su): </strong> </em> Once per day, a silver slaad may summon 1 green slaad with a 40% chance of success. This is the equivalent of a 5th level spell.</p><p></p><p><strong>Swarm Traits: </strong> Not subject to flanking, sneak attacks, critical hits, and any spell that effects a specific number of creatures. They are never staggered, disabled or dying, and cannot be tripped, grappled or bull-rushed. They take half again (+50%) as much damage from any effect that effects an area. Immune to all weapon damage, but vulnerable to gust of wind spells. These traits are only in effect when in swarm form. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1167181, member: 7451"] Here we go again... [B]Silver Slaad Diminutive (Medium-sized) Outsider (Chaos, Extraplanar, Swarm)[/B] [B]Hit Dice: [/B] 11d8+55 (104 hp) [B]Initiative: [/B] +11 (+8) [B]Speed: [/B] 30ft (6 squares) [B]Armor Class: [/B] 24 (+4 size, +7 Dexterity, +3 natural), touch 21, flat-footed 17, or 24 (+4 Dex, +10 natural), touch 14, flat-footed 20 [B]Base Attack/Grapple: [/B] +11/- (+18) [B]Attack: [/B] Swarm (3d6 plus anarchic touch) or claw +18 melee (2d6+7 plus anarchic touch) [B]Full Attack: [/B] Swarm (3d6 plus anarchic touch) or 2 claws +18 melee (2d6+7 plus anarchic touch), bite +16 melee (2d8+3 plus anarchic touch) [B]Space/Reach: [/B] 10ft/0 ft (5ft/5ft) [B]Special Attacks: [/B] Anarchic touch, distraction, screech, spell-like abilities, summon slaad [B]Special Qualities: [/B] Alternate form, darkvision 60ft, DR 10/lawful, fast healing 5, hivemind, immunity to mind-influencing effects and sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, swarm traits [B]Saves: [/B] Fort +12, Ref +14 (+11), Will +8 [B]Abilities: [/B] Str 1 (24), Dex 25 (19), Con 21, Int 10, Wis 12, Cha 14 [B]Skills: [/B] Climb +9 (+21), Escape Artist +21 (+18), Hide +33 (+18), Listen +17, Move Silently +21 (+18), Search +14, Spot +17, Tumble +21 (+18) [B]Feats: [/B] Ability Focus (screech), Alertness, Improved Initiative, Multiattack [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary, gang (2-4) or riot (7-12) [B]Challenge Rating: [/B] 11 [B]Treasure: [/B] Standard [B]Alignment: [/B] Usually chaotic neutral [B]Advancement: [/B] 12-18 HD (Diminutive/Medium-sized), 19-33 HD (Diminutive/Large) [I]About 1500 tiny bipedal frog-like creatures stand before you. Each of them stands no more than 6 inches tall, but each has noticeably sharp claws and teeth. They are silvery in color, with long gray manes. Each of them is almost as broad as it is tall.[/I] [I]This creature resembles a stout frog-like humanoid about the size and shape of a dwarf. It is the color of pure silver, and it has a long mane of gray hair running down its back. It has claws like daggers and a wide mouth brimming with jagged teeth.[/I] The silver slaadi are a mysterious race, even to learned arcanobiologists. Each of the tiny slaadi seems to have animal intelligence on their own, but they grow more intelligent as they band together. They also have a very unusual way of defending themselves from attack; they can literally meld together to form a giant version of one of their kind. Silver slaadi are infused with the very essence of Limbo, which might explain their exceedingly unusual form of shapeshifting. Chaos bleeds off of their very forms, distorting creatures in their path horribly. Silver slaadi speak Slaadi and Draconic. [B]Combat[/B] Silver slaadi are relatively intelligent when in a swarm, and fight with a decent sense of tactics. They take their Medium form when faced by seemingly weak foes, and prefer to fight in a swarm against well-armored opponents. In either form, they make good use of their spell-like abilities. If badly injured, they flee in swarm form. [B]Alternate Form (Su): [/B] As a standard action, a silver slaad swarm may assume the form of a Medium-sized slaad-like creature. It uses all ability scores and skill modifiers in parentheses, and uses the second listed Armor Class and attack modes. It can resume swarm form as a free action. A silver slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a silver slaad revert to its natural form when killed. A true seeing spell, however, reveals the natural form of a silver slaad. [B]Anarchic Touch (Su): [/B] The attacks of a silver slaad, in any of its forms, bring pain and mutation to those they effect. Any non-chaotic creature hit by a natural attack of a silver slaad takes an additional 2d6 points of chaotic damage per attack. In addition, any creature hit by a natural attack of a silver slaad must make a Fortitude save (DC 20) or suffer the effects of warp touch. For a creature affected by warp touch, roll d% and consult the table below: 1d100 Result 01-10 Body turns to formless jelly; character dies. 11-15 One arm becomes useless; 1d6 Str, Dex and Con drain. 16-20 One leg becomes useless; 1d6 Str, Dex and Con drain. 21-23 Eyes fall out; permanent blindness 24-28 Huge lump grows on head; 1d6 Int and Wis drain. 29-32 Fingers twist into tangles; 1d8 Dex drain. 33-36 Become very thin; 1d6 Str and Con drain. 37-38 Mouth seals forever; cannot speak. 39-40 Legs become snake tails; speed reduced by half. 41-42 Skin turned random color. 43-44 Eyes turn random color. 45-46 Hair turns random color. 47-48 Tongue grows very long. 49-50 Lose all hair. 51-52 Skin forms blotches of different colors. 53-54 Body covered with tufts of hair. 55-56 Grow vestigial wings. 57-58 Grow extra, useless arm. 59-60 Grow vestigial tail. 61-62 Skin withers. 63-64 Back curves, grows hump. 65-66 Arms become tentacles; character cannot hold objects, but gains improved grab. 67-68 Grow extra eye; +2 deformity bonus to Spot checks. 69-70 Legs grow more muscular; speed increases by +10 ft. 71-72 Head swells; +4 deformity bonus to Int. 73-74 Grow claws that deal 1d6 points of damage. 75-76 Grow a very wide mouth; bite deals 1d6 points of damage. 77-78 Grow snake-like arm; attacks of its own accord as Medium-sized viper. 79-80 Grow horns; gore attack that deals 2d4 points of damage. 81-82 Grow thick skin; +2 natural armor bonus. 83-83 Grow scales; +3 natural armor bonus. 85-86 Grow longer legs; +2 deformity bonus to Dex. 87-88 Arms grow freakishly muscular; +2 deformity bonus to Str. 89-90 Become freakishly stout; +2 deformity bonus to Con. 91 Grow working wings; fly 30ft (clumsy). 92 Petrifying eyes; gain gaze attack as medusa. 93 Form oozing pustules; uncontrollable poison touch; Fort DC 15; initial damage 1 Int, secondary damage 1d6 Int. 94 Form steaming pustules; uncontrollable stench in a 5ft radius around the victim; make Fort save (DC 15) or be sickened for 10 rounds. 95-100 Roll twice. This save DC is Constitution-based. [B]Distraction (Ex): [/B] Any creature that begins its turn with a silver slaad (in swarm form) in its space must make a Fortitude save (DC 20) or be nauseated for 1 round. The save DC is Constitution-based. [B]Screech (Su): [/B] Three times per day, a silver slaad can emit a deafening screech. Any creatures within 30ft must make a Fortitude save (DC 22) or take 5d6 points of sonic damage and be deafened for 1d4 rounds. Deaf creatures take sonic damage as normal. This save DC is Constitution-based. [B]Spell-like Abilities: [/B] At will- [I]chaos hammer (DC 16), detect magic, detect thoughts (DC 14), protection from law [/I] 1/day- [I]animate objects, cone of cold (DC 17), dispel law (DC 17). [/I] Caster level 11th. The save DCs are Charisma-based. [I][B]Summon Slaad (Su): [/B] [/I] Once per day, a silver slaad may summon 1 green slaad with a 40% chance of success. This is the equivalent of a 5th level spell. [B]Swarm Traits: [/B] Not subject to flanking, sneak attacks, critical hits, and any spell that effects a specific number of creatures. They are never staggered, disabled or dying, and cannot be tripped, grappled or bull-rushed. They take half again (+50%) as much damage from any effect that effects an area. Immune to all weapon damage, but vulnerable to gust of wind spells. These traits are only in effect when in swarm form. Demiurge out. [/QUOTE]
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