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<blockquote data-quote="demiurge1138" data-source="post: 1188888" data-attributes="member: 7451"><p>That's really cool, Jester. I was wondering if anybody else would contribute. And now for something completely different...</p><p></p><p><strong>Fluid Slaad</strong></p><p><strong>Small Outsider (Aquatic, Chaos, Extraplanar, Water)</strong></p><p><strong>Hit Dice: </strong> 5d8+10 (32 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed: </strong> 30ft (6 squares), swim 90ft</p><p><strong>Armor Class: </strong> 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17</p><p><strong>Base Attack/Grapple: </strong> +5/+4</p><p><strong>Attacks: </strong> Bite +9 melee (1d8+3 plus waterlog)</p><p><strong>Damage: </strong> Bite +9 melee (1d8+3 plus waterlog), 2 claws +7 melee (1d4+1)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks: </strong> Waterlog, water mastery</p><p><strong>Special Qualities: </strong> Amphibious, darkvision 60ft, fast healing 1, immunity to sonic, resistance to acid 5, cold 5, electricity 5, fire 5</p><p><strong>Saves: </strong> Fort +6, Ref +6, Will +9 </p><p><strong>Abilities: </strong> Str 16, Dex 14, Con 15, Int 5, Wis 16, Cha 11</p><p><strong>Skills: </strong> Hide +14, Listen +11, Move Silently +10, Spot +11, Swim +19 </p><p><strong>Feats: </strong> Ability Focus (waterlog) (B), Iron Will, Multiattack</p><p><strong>Environment: </strong> Ever-Changing Chaos of Limbo</p><p><strong>Organization: </strong> Solitary, pair or mob (3-7)</p><p><strong>Challenge Rating: </strong> 4</p><p><strong>Treasure: </strong> Half standard</p><p><strong>Alignment: </strong> Usually chaotic neutral</p><p><strong>Advancement: </strong> 6-10 HD (Small), 11-15 HD (Medium-size)</p><p></p><p><em>This creature looks like an oversized bipedal tadpole about the size of a dog, except that it is made out of water. Despite its apparently amorphous form, it does have a definite anatomy: one marked with very large teeth and jagged claws. Its green eyes glow with an alien cunning, and it has feathery gills that pulse slightly as it moves.</em></p><p></p><p>Fluid slaadi live in the balls of water that spontaneously form in Limbo, or so-called “chaos lakes”, which are stabilized pools of water floating throughout the plane. Like most other elemental slaadi, they are barely intelligent and highly feral, and attack any creatures that try to approach, other than other fluid slaadi.</p><p></p><p>Fluid slaadi speak broken Slaadi, but they are highly stubborn and don’t talk to anything they don’t consider a meal (i.e. almost everything).</p><p></p><p><strong>Combat</strong></p><p><strong></strong> Fluid slaadi attack from ambush and fight until slain. They are very clever strategists, and try to flank opponents whenever possible. They usually wait until creatures have actually entered their waterholes before they attack, so as to best exploit their speed and water-based powers.</p><p></p><p><strong>Waterlog (Su): </strong> The greatest power of the fluid slaadi, as well as the most grotesque, is their ability to infuse targets of their bites with the water they are made of. Any foe bitten by a fluid slaad must make a Fortitude save (DC 16) or take 1d6 points of Strength and Dexterity damage as they swell with liquid. A creature who has an ability score reduced to 0 in this fashion bursts, dying instantly. The save DC is Constitution based.</p><p></p><p><strong>Water Mastery (Su): </strong> A fluid slaad gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If either the opponent or the slaad are touching the ground, the slaad takes a –4 penalty on attack and damage rolls. These modifiers are not included in the statistics block. </p><p></p><p><strong>Skills: </strong> A fluid slaad has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p>Fluid slaadi gain a +8 racial bonus to all Hide checks made underwater.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1188888, member: 7451"] That's really cool, Jester. I was wondering if anybody else would contribute. And now for something completely different... [B]Fluid Slaad Small Outsider (Aquatic, Chaos, Extraplanar, Water)[/B] [B]Hit Dice: [/B] 5d8+10 (32 hp) [B]Initiative: [/B] +2 [B]Speed: [/B] 30ft (6 squares), swim 90ft [B]Armor Class: [/B] 19 (+1 size, +2 Dex, +6 natural), touch 13, flat-footed 17 [B]Base Attack/Grapple: [/B] +5/+4 [B]Attacks: [/B] Bite +9 melee (1d8+3 plus waterlog) [B]Damage: [/B] Bite +9 melee (1d8+3 plus waterlog), 2 claws +7 melee (1d4+1) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks: [/B] Waterlog, water mastery [B]Special Qualities: [/B] Amphibious, darkvision 60ft, fast healing 1, immunity to sonic, resistance to acid 5, cold 5, electricity 5, fire 5 [B]Saves: [/B] Fort +6, Ref +6, Will +9 [B]Abilities: [/B] Str 16, Dex 14, Con 15, Int 5, Wis 16, Cha 11 [B]Skills: [/B] Hide +14, Listen +11, Move Silently +10, Spot +11, Swim +19 [B]Feats: [/B] Ability Focus (waterlog) (B), Iron Will, Multiattack [B]Environment: [/B] Ever-Changing Chaos of Limbo [B]Organization: [/B] Solitary, pair or mob (3-7) [B]Challenge Rating: [/B] 4 [B]Treasure: [/B] Half standard [B]Alignment: [/B] Usually chaotic neutral [B]Advancement: [/B] 6-10 HD (Small), 11-15 HD (Medium-size) [I]This creature looks like an oversized bipedal tadpole about the size of a dog, except that it is made out of water. Despite its apparently amorphous form, it does have a definite anatomy: one marked with very large teeth and jagged claws. Its green eyes glow with an alien cunning, and it has feathery gills that pulse slightly as it moves.[/I] Fluid slaadi live in the balls of water that spontaneously form in Limbo, or so-called “chaos lakes”, which are stabilized pools of water floating throughout the plane. Like most other elemental slaadi, they are barely intelligent and highly feral, and attack any creatures that try to approach, other than other fluid slaadi. Fluid slaadi speak broken Slaadi, but they are highly stubborn and don’t talk to anything they don’t consider a meal (i.e. almost everything). [B]Combat [/B] Fluid slaadi attack from ambush and fight until slain. They are very clever strategists, and try to flank opponents whenever possible. They usually wait until creatures have actually entered their waterholes before they attack, so as to best exploit their speed and water-based powers. [B]Waterlog (Su): [/B] The greatest power of the fluid slaadi, as well as the most grotesque, is their ability to infuse targets of their bites with the water they are made of. Any foe bitten by a fluid slaad must make a Fortitude save (DC 16) or take 1d6 points of Strength and Dexterity damage as they swell with liquid. A creature who has an ability score reduced to 0 in this fashion bursts, dying instantly. The save DC is Constitution based. [B]Water Mastery (Su): [/B] A fluid slaad gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If either the opponent or the slaad are touching the ground, the slaad takes a –4 penalty on attack and damage rolls. These modifiers are not included in the statistics block. [B]Skills: [/B] A fluid slaad has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Fluid slaadi gain a +8 racial bonus to all Hide checks made underwater. Demiurge out. [/QUOTE]
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