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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5958879" data-attributes="member: 6677983"><p>Try to see what reasons the non-engaged player is completely uninterested. Maybe s/he is doing this as some sort of power play in the group dynamic because s/he doesn't like the character they created or the game that is being played.</p><p></p><p>As a guy who has 50+ players chomping at the bit to run in one of my games, I guess I have the luxury of hand-picking who I want at my table, and if someone runs aground (which has happened before for various reasons, usually personal) I politely ask them to leave and come back when they are ready to play more seriously. I'm not going to sit in a room (or online) with a group of people for hours playing pretend when the only fun is really if everyone is immersed equally (not really, but at least a minimum threshold). </p><p></p><p>As others have said, talk to him/her. Then boot, control character, or come up with a good reason in story to do it. If you can't think of anything better than "kill his character" you should consider re-tooling your game.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5958879, member: 6677983"] Try to see what reasons the non-engaged player is completely uninterested. Maybe s/he is doing this as some sort of power play in the group dynamic because s/he doesn't like the character they created or the game that is being played. As a guy who has 50+ players chomping at the bit to run in one of my games, I guess I have the luxury of hand-picking who I want at my table, and if someone runs aground (which has happened before for various reasons, usually personal) I politely ask them to leave and come back when they are ready to play more seriously. I'm not going to sit in a room (or online) with a group of people for hours playing pretend when the only fun is really if everyone is immersed equally (not really, but at least a minimum threshold). As others have said, talk to him/her. Then boot, control character, or come up with a good reason in story to do it. If you can't think of anything better than "kill his character" you should consider re-tooling your game. [/QUOTE]
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