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The Society of 3.5 Revisionists
SLAs and integrated spellcasting`
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<blockquote data-quote="Hawken" data-source="post: 4747638" data-attributes="member: 23619"><p>That's the responsibility of the DM. Its up to you to decide why the Dragon has all those spells. If Dragons are the sort-of progenitors of the Sorcerer class, it makes sense that they would be able to do what Sorcerers do, in addition to what they can already do. With Celestials and Fiends, and even Elementals, because they are created directly by gods or by the primal stuff of nature, that should be reason enough for them to have what they do. And from there, you can come up with reasons why for anything else that has spellcasting abilities without levels in a spellcasting class.</p><p></p><p></p><p>What 'too many' is is up to each DM. And there really is no such thing as decent SLAs. For the most part, probably 90% of SLAs are all 3rd level or lower spells. If you want to make them more potent, give monsters a reason to even use them at higher levels, then scale them upwards. And if you don't like spells, give them the same results through something else.</p><p></p><p>If you have a dragon with the spellcasting of a wizard, and you don't want spells and spellbooks/scrolls are out of the question (when was the last time a dragon made a printing press), then have them produce the results in other ways. If you don't want casting, then have the dragon belch (or fart) a Cloudkill spell. Have its scales shimmer and then radiate light that repels magic for an anti-magic shell. Have it exhale an Ice Storm, or have a particularly vicious claw attack operate like a Vampiric Touch. </p><p></p><p>There's all kinds of options. Everyone knows that dragons have sharp senses, but what they don't know about "this" dragon is that it can focus its senses so intensely that it gets the effects of True Seeing every so often. </p><p></p><p>The options are limitless and you've got an idea rolling spells over into SLAs, but then you're trapping SLAs in the same place that spells were at; why and why so many? Instead, choose a few 'spells' and tie them in to what the monsters can do. If you need it to do something else, do it and let the PCs discover the how/why behind the creature doing what it did.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4747638, member: 23619"] That's the responsibility of the DM. Its up to you to decide why the Dragon has all those spells. If Dragons are the sort-of progenitors of the Sorcerer class, it makes sense that they would be able to do what Sorcerers do, in addition to what they can already do. With Celestials and Fiends, and even Elementals, because they are created directly by gods or by the primal stuff of nature, that should be reason enough for them to have what they do. And from there, you can come up with reasons why for anything else that has spellcasting abilities without levels in a spellcasting class. What 'too many' is is up to each DM. And there really is no such thing as decent SLAs. For the most part, probably 90% of SLAs are all 3rd level or lower spells. If you want to make them more potent, give monsters a reason to even use them at higher levels, then scale them upwards. And if you don't like spells, give them the same results through something else. If you have a dragon with the spellcasting of a wizard, and you don't want spells and spellbooks/scrolls are out of the question (when was the last time a dragon made a printing press), then have them produce the results in other ways. If you don't want casting, then have the dragon belch (or fart) a Cloudkill spell. Have its scales shimmer and then radiate light that repels magic for an anti-magic shell. Have it exhale an Ice Storm, or have a particularly vicious claw attack operate like a Vampiric Touch. There's all kinds of options. Everyone knows that dragons have sharp senses, but what they don't know about "this" dragon is that it can focus its senses so intensely that it gets the effects of True Seeing every so often. The options are limitless and you've got an idea rolling spells over into SLAs, but then you're trapping SLAs in the same place that spells were at; why and why so many? Instead, choose a few 'spells' and tie them in to what the monsters can do. If you need it to do something else, do it and let the PCs discover the how/why behind the creature doing what it did. [/QUOTE]
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