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Slate article on Gary's legacy (Merged with Gary Gygax Slandered)
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<blockquote data-quote="Glyfair" data-source="post: 4110166" data-attributes="member: 53"><p>Yes, giving Greg much credit for the RQ or Heroquest <em>system</em> would be incorrect. However, he is a hall-of-fame game designer and deservedly.</p><p></p><p>First, he is responsible for <strong>Pendragon</strong>. <strong>Pendragon</strong> is somewhat derivative of D&D and Runequest. But it does have many revolutionary game concepts that Greg was responsible for. Particularly the personality traits system that is still reasonably unique.</p><p></p><p>He also created the little credited <strong>Prince Valiant RPG</strong>. If you want a rules light storytelling game, you can't go wrong by digging up this hard to find gem. It even includes rules for shifting GMs during the game, a revolutionary concept at the time (OK, even now it's revolutionary).</p><p></p><p>Finally, he helped create another revolutionary game system, <strong>Ghostbusters</strong>. This shows up a lot when game designers discuss games that influenced them. I admit, I'm not too familiar with the game system myself (unlike the previously mentioned games), and only know it was the first dice pool RPG. However, it shows up quite a bit when revolutionary games systems are mentioned, and Greg gets much of the credit (as well as Sandy Petersen). </p><p></p><p>I personally don't credit the notion that Greg was more influential than Gygax. The only person I think that could really be argued to be as influential possibly be Arneson, and I won't touch that argument with a 10 ft. pole. Still, Greg's position as a revolutionary game designer is very solid.</p><p></p><p>As for the original article, the author clearly is of the indy school that wants to disown D&D as an RPG. He would probably strongly agree with a recent John Wick blog entry where he came up with a definition of RPGs that excludes D&D as an RPG*. It's a point-of-view, but one I feel is just too extremist. It would be like a modern car enthusiast coming up with a definition of automobile that excluded the model T.</p><p></p><p>* Essentially Wick made part of being an RPG having a systematic reward for acting in character. Since D&D has never explicitly had this sort of a rule, it's not an RPG by his definition.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4110166, member: 53"] Yes, giving Greg much credit for the RQ or Heroquest [I]system[/I] would be incorrect. However, he is a hall-of-fame game designer and deservedly. First, he is responsible for [B]Pendragon[/B]. [B]Pendragon[/B] is somewhat derivative of D&D and Runequest. But it does have many revolutionary game concepts that Greg was responsible for. Particularly the personality traits system that is still reasonably unique. He also created the little credited [B]Prince Valiant RPG[/B]. If you want a rules light storytelling game, you can't go wrong by digging up this hard to find gem. It even includes rules for shifting GMs during the game, a revolutionary concept at the time (OK, even now it's revolutionary). Finally, he helped create another revolutionary game system, [B]Ghostbusters[/B]. This shows up a lot when game designers discuss games that influenced them. I admit, I'm not too familiar with the game system myself (unlike the previously mentioned games), and only know it was the first dice pool RPG. However, it shows up quite a bit when revolutionary games systems are mentioned, and Greg gets much of the credit (as well as Sandy Petersen). I personally don't credit the notion that Greg was more influential than Gygax. The only person I think that could really be argued to be as influential possibly be Arneson, and I won't touch that argument with a 10 ft. pole. Still, Greg's position as a revolutionary game designer is very solid. As for the original article, the author clearly is of the indy school that wants to disown D&D as an RPG. He would probably strongly agree with a recent John Wick blog entry where he came up with a definition of RPGs that excludes D&D as an RPG*. It's a point-of-view, but one I feel is just too extremist. It would be like a modern car enthusiast coming up with a definition of automobile that excluded the model T. * Essentially Wick made part of being an RPG having a systematic reward for acting in character. Since D&D has never explicitly had this sort of a rule, it's not an RPG by his definition. [/QUOTE]
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