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Slayer, assassinate & imp fient
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 6907182" data-attributes="member: 33580"><p>I would rule that as long as the following conditions are met, a slayer w/ assassinate could accomplish your scenario: </p><p>1) Talk with the target for at least 2 rounds (~12 seconds). </p><p>2) Be adjacent or able to 5-step to the target on the round the slayer intends to use the assassinate class feature. </p><p>3) Win a Bluff vs Sense Motive check(s) to prevent the target from realizing the slayer intends to harm/kill them. The longer the conversation, the more checks needed. </p><p>Successfully meeting these three condition means that when the slayer attacks, he/she is initiating a Surprise Round and the target is considered an Unaware Combatant. Greater Feint is actually unnecessary for your scenario; though Improved Feint and standing adjacent to the target (since the feint would eat up the 5-step movement) would be required should the slayer fail the third condition (alerting the target to hostile intentions). </p><p>I would award Bonus Points if the slayer successfully uses Sleight of Hand to "palm weapon" before striking; attacking while most others around are distracted; then Sleight of Hand again to "hide object". Of course that limits the slayer to light weapons, but certainly give a cinematic feel to the assassination. </p><p></p><p><strong>The Surprise Round</strong> </p><p>If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs. </p><p></p><p><strong>Unaware Combatants</strong> </p><p>Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 6907182, member: 33580"] I would rule that as long as the following conditions are met, a slayer w/ assassinate could accomplish your scenario: 1) Talk with the target for at least 2 rounds (~12 seconds). 2) Be adjacent or able to 5-step to the target on the round the slayer intends to use the assassinate class feature. 3) Win a Bluff vs Sense Motive check(s) to prevent the target from realizing the slayer intends to harm/kill them. The longer the conversation, the more checks needed. Successfully meeting these three condition means that when the slayer attacks, he/she is initiating a Surprise Round and the target is considered an Unaware Combatant. Greater Feint is actually unnecessary for your scenario; though Improved Feint and standing adjacent to the target (since the feint would eat up the 5-step movement) would be required should the slayer fail the third condition (alerting the target to hostile intentions). I would award Bonus Points if the slayer successfully uses Sleight of Hand to "palm weapon" before striking; attacking while most others around are distracted; then Sleight of Hand again to "hide object". Of course that limits the slayer to light weapons, but certainly give a cinematic feel to the assassination. [b]The Surprise Round[/b] If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs. [b]Unaware Combatants[/b] Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC. [/QUOTE]
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