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Sleep II through Sleep IX: Feedback, please!
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<blockquote data-quote="Forrester" data-source="post: 123006" data-attributes="member: 1279"><p>I’ve been thinking about slavery recently – specifically, slavery in the Underdark. And it occurs to me that the best way to capture slaves is to make them fall asleep . . . no bruises! Until you want them to have bruises <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Thus, it makes sense that slavers would have developed Sleep spells beyond 1st level. </p><p></p><p>Below is my first crack at developing such spells – ranging from 2nd level (Sleep II) to 9th level (Sleep IX). The “heavier sleep” effect would *generally* not be available to the PCs, but it’s in there for flavor. </p><p></p><p>Let me know what you think! Are any overpowered? Underpowered? How would you change them?</p><p></p><p>Sleep II</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell affects 2d6HD of creatures, not 2d4.</p><p>2) The spell affects creatures of up to 5HD, not 4HD.</p><p>3) Victims are put into a heavier sleep than that caused by the 1st level spell; the first time the creature is about to be woken by slapping, shaking, or wounding, it must make another saving throw versus the spell (at +1 for each hp of damage done, if wounding was involved); if the save is unsuccessful, the victim does not wake up. The second time, however, the waking attempt is automatically successful.</p><p></p><p>This last effect requires that a “power component” be used -- a scattering of special rose petals, taken from a flower the elves call Corellon’s Dreamcatcher. If mundane material components are used (rose petals or a pinch of sand), the sleep is no heavier than that caused by the 1st level spell. </p><p></p><p>Sleep III</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell affects 3d6HD of creatures, not 2d4.</p><p>2) The spell affects creatures of up to 6HD, not 4HD.</p><p>3) The spell affects a 20’ spread, rather than a 15’ burst</p><p>4) Victims are put into a heavier sleep than that caused by the 1st level spell . . </p><p></p><p></p><p>Sleep IV</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 1HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 4d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 8HD, not 4HD.</p><p>4) The spell affects a 30’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . </p><p></p><p></p><p>Sleep V</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 2HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 5d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 10HD, not 4HD.</p><p>4) The spell affects a 30’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . </p><p></p><p></p><p>Sleep VI</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 3HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 6d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 12HD, not 4HD.</p><p>4) The spell affects a 40’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . </p><p></p><p></p><p>Sleep VII</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 4HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 7d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 14HD, not 4HD.</p><p>4) The spell affects a 50’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . </p><p></p><p></p><p>Sleep VIII</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 6HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 8d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 16HD, not 4HD.</p><p>4) The spell affects a 60’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . </p><p></p><p></p><p>Sleep IX</p><p>As the 1st level arcane spell Sleep, with the following exceptions:</p><p>1) The spell automatically puts creatures of 8HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. </p><p>2) The spell affects 10d6HD of creatures, not 2d4.</p><p>3) The spell affects creatures of up to 18HD, not 4HD.</p><p>4) The spell affects a 60’ spread, rather than a 15’ burst</p><p>5) Victims are put into a heavier sleep than that caused by the 1st level spell . . .</p></blockquote><p></p>
[QUOTE="Forrester, post: 123006, member: 1279"] I’ve been thinking about slavery recently – specifically, slavery in the Underdark. And it occurs to me that the best way to capture slaves is to make them fall asleep . . . no bruises! Until you want them to have bruises :). Thus, it makes sense that slavers would have developed Sleep spells beyond 1st level. Below is my first crack at developing such spells – ranging from 2nd level (Sleep II) to 9th level (Sleep IX). The “heavier sleep” effect would *generally* not be available to the PCs, but it’s in there for flavor. Let me know what you think! Are any overpowered? Underpowered? How would you change them? Sleep II As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell affects 2d6HD of creatures, not 2d4. 2) The spell affects creatures of up to 5HD, not 4HD. 3) Victims are put into a heavier sleep than that caused by the 1st level spell; the first time the creature is about to be woken by slapping, shaking, or wounding, it must make another saving throw versus the spell (at +1 for each hp of damage done, if wounding was involved); if the save is unsuccessful, the victim does not wake up. The second time, however, the waking attempt is automatically successful. This last effect requires that a “power component” be used -- a scattering of special rose petals, taken from a flower the elves call Corellon’s Dreamcatcher. If mundane material components are used (rose petals or a pinch of sand), the sleep is no heavier than that caused by the 1st level spell. Sleep III As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell affects 3d6HD of creatures, not 2d4. 2) The spell affects creatures of up to 6HD, not 4HD. 3) The spell affects a 20’ spread, rather than a 15’ burst 4) Victims are put into a heavier sleep than that caused by the 1st level spell . . Sleep IV As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 1HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 4d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 8HD, not 4HD. 4) The spell affects a 30’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . Sleep V As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 2HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 5d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 10HD, not 4HD. 4) The spell affects a 30’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . Sleep VI As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 3HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 6d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 12HD, not 4HD. 4) The spell affects a 40’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . Sleep VII As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 4HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 7d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 14HD, not 4HD. 4) The spell affects a 50’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . Sleep VIII As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 6HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 8d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 16HD, not 4HD. 4) The spell affects a 60’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . Sleep IX As the 1st level arcane spell Sleep, with the following exceptions: 1) The spell automatically puts creatures of 8HD and lower to sleep (no save). These creatures do not count against the HD limit of the spell. 2) The spell affects 10d6HD of creatures, not 2d4. 3) The spell affects creatures of up to 18HD, not 4HD. 4) The spell affects a 60’ spread, rather than a 15’ burst 5) Victims are put into a heavier sleep than that caused by the 1st level spell . . . [/QUOTE]
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