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Sleep spell overpowered?
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<blockquote data-quote="NotActuallyTim" data-source="post: 6773785" data-attributes="member: 6804638"><p>Power and balance are always a little bit subjective. Keep in mind that Sleep, as an AoE, relies in no small part on enemies being in a certain distance from one another, and also on the enemies not being all around or mixed in with party space. It's high power in effect on small, low HP enemies, but unless they're inside a 40 ft wide area that has no or few PCs in it, that's got its' center within 90 ft of the caster, it's far less effective.</p><p></p><p>The initial positioning of enemies determines the effectiveness of many different spells. If the party walks into a room with kobolds hiding around the perimeter of the room, waiting to jump out and throw rocks, knives or other dangerous objects, then Sleep is only going to hit so many of them.</p><p></p><p>Be careful with this. As a DM, you want the casters to cast spells. Otherwise if you're building up to something special, they're going to have all their resources available, and will solve the problem in just a few turns of spell casting. So remember that if you put a bunch of kobolds right next to each other and keep them that way, congratulate yourself when the Wizard casts Sleep on them, just like you planned.</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6773785, member: 6804638"] Power and balance are always a little bit subjective. Keep in mind that Sleep, as an AoE, relies in no small part on enemies being in a certain distance from one another, and also on the enemies not being all around or mixed in with party space. It's high power in effect on small, low HP enemies, but unless they're inside a 40 ft wide area that has no or few PCs in it, that's got its' center within 90 ft of the caster, it's far less effective. The initial positioning of enemies determines the effectiveness of many different spells. If the party walks into a room with kobolds hiding around the perimeter of the room, waiting to jump out and throw rocks, knives or other dangerous objects, then Sleep is only going to hit so many of them. Be careful with this. As a DM, you want the casters to cast spells. Otherwise if you're building up to something special, they're going to have all their resources available, and will solve the problem in just a few turns of spell casting. So remember that if you put a bunch of kobolds right next to each other and keep them that way, congratulate yourself when the Wizard casts Sleep on them, just like you planned. [/QUOTE]
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Sleep spell overpowered?
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