Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
"sleeper" spells you didn't realize were so good
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 1401481" data-attributes="member: 8158"><p>You seem to care as little about verisimilitude as you do about rules accuracy when it works against your arguement. I suspect you're a bigger fan of quibbling than you let on. However...</p><p></p><p></p><p></p><p>...an arrowhead may well shatter as it expends itself penetrating mage armor or a shield spell. Notice that deconstructing your silenced arrow scenario doesn't require proving that an arrowhead is always destroyed on impact, just that it's destroyed often enough that for simplicity's sake, the 3e rule that all arrows are destroyed upon impact should be observed.</p><p></p><p></p><p></p><p>Notice how you respond to an arguement based on "verisimilitude"; by spinning on your heels and fixating on rules issues. Well, to answer your questions, you can feel free to fabricate whatever rules you like for your campaign, which is essentially what you're doing when you assume all arrows imbed themselves and travel with their target. However, as has been explained to you repeatedly, there are rules in place and they say that for simplicity's sake, don't keep track of spent arrows. That prevents the need for the sort of overcomplicated, convoluted rules you present above.</p><p></p><p></p><p></p><p>You've been presented with such answers, so don't pretend to take the high road here. People have gone to lengths to construct reasonable arguements for you, and for the most part you have taken the low road by responding with snide remarks and obtuse jibes about "silly rules-lawyering" instead of countering with your own knowledge of 3e fundamentals...</p><p></p><p></p><p></p><p>...Case in point. Sounds like one perfectly valid reason to adhere to the rules as writ. </p><p></p><p>As an aside, it's funny that you label to the people you argue with by referring to them as rules lawyers simply because they display a superior knowledge of said rules (sort of a sour grapes scenario), because the term "rules lawyer" doesn't really refer to a strict adherent of the rules. Rather, its connotation pertains to someone who exploits loopholes in the rules to get away with stuff. Which, of course, is more akin to what you are doing, trying to cook up an evil uber-ninja tactic by using a vague area of the rules regarding how "destroyed" an object has to be before a spell stops working on it, and whether or not an arrow imbeds itself in its target after its fired, all under the thin premise of preserving verisimilitude. </p><p></p><p></p><p></p><p>You have yet to prove how verisimilitude mandates that every arrow lodge itself in its target. I can, however, easily come up with one verisimilitude-grounded reason why it shouldn't. A high-level barbarian or fighter can absorb literaly dozens of arrows, javelins, and crossbow bolts without being disabled. Following your arguement, you would have every darn arrow protruding from them like a ridiculous pincushion. Now what does that do for verisimilitude?</p><p></p><p></p><p></p><p>While you are once again attempting to protect your flacid position by ridiculing the opposition, you might stop to notice that people did in fact agree with you that a silenced bola would work. A silenced tanglefoot bag should be pretty effective too. Those ideas are far more neat than the arrow trick, as they don't rely on DM fiat to be effective.</p></blockquote><p></p>
[QUOTE="Felon, post: 1401481, member: 8158"] You seem to care as little about verisimilitude as you do about rules accuracy when it works against your arguement. I suspect you're a bigger fan of quibbling than you let on. However... ...an arrowhead may well shatter as it expends itself penetrating mage armor or a shield spell. Notice that deconstructing your silenced arrow scenario doesn't require proving that an arrowhead is always destroyed on impact, just that it's destroyed often enough that for simplicity's sake, the 3e rule that all arrows are destroyed upon impact should be observed. Notice how you respond to an arguement based on "verisimilitude"; by spinning on your heels and fixating on rules issues. Well, to answer your questions, you can feel free to fabricate whatever rules you like for your campaign, which is essentially what you're doing when you assume all arrows imbed themselves and travel with their target. However, as has been explained to you repeatedly, there are rules in place and they say that for simplicity's sake, don't keep track of spent arrows. That prevents the need for the sort of overcomplicated, convoluted rules you present above. You've been presented with such answers, so don't pretend to take the high road here. People have gone to lengths to construct reasonable arguements for you, and for the most part you have taken the low road by responding with snide remarks and obtuse jibes about "silly rules-lawyering" instead of countering with your own knowledge of 3e fundamentals... ...Case in point. Sounds like one perfectly valid reason to adhere to the rules as writ. As an aside, it's funny that you label to the people you argue with by referring to them as rules lawyers simply because they display a superior knowledge of said rules (sort of a sour grapes scenario), because the term "rules lawyer" doesn't really refer to a strict adherent of the rules. Rather, its connotation pertains to someone who exploits loopholes in the rules to get away with stuff. Which, of course, is more akin to what you are doing, trying to cook up an evil uber-ninja tactic by using a vague area of the rules regarding how "destroyed" an object has to be before a spell stops working on it, and whether or not an arrow imbeds itself in its target after its fired, all under the thin premise of preserving verisimilitude. You have yet to prove how verisimilitude mandates that every arrow lodge itself in its target. I can, however, easily come up with one verisimilitude-grounded reason why it shouldn't. A high-level barbarian or fighter can absorb literaly dozens of arrows, javelins, and crossbow bolts without being disabled. Following your arguement, you would have every darn arrow protruding from them like a ridiculous pincushion. Now what does that do for verisimilitude? While you are once again attempting to protect your flacid position by ridiculing the opposition, you might stop to notice that people did in fact agree with you that a silenced bola would work. A silenced tanglefoot bag should be pretty effective too. Those ideas are far more neat than the arrow trick, as they don't rely on DM fiat to be effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"sleeper" spells you didn't realize were so good
Top