Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sleeping City of the Old Ones; a 4E sandbox. Opinions please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ydars" data-source="post: 4638113" data-attributes="member: 62992"><p>I am putting together a campaign, initially for 4E, to try the system out and to explore some ideas I have been obsessed with for many years, but which would have worked less well in 3.5E (but see later).</p><p> </p><p>For a map of the first part of this dungeon (unfinished) see </p><p> </p><p><a href="http://www.youshare.com/dovesk/2a5f7108e8d8dbac.jpg.html" target="_blank">YouShare - Free File Hosting V1.5 - Sleeping City of the Old Ones</a> </p><p> </p><p>(the quality of this file is not great but the original is 3GB, so apologies).</p><p> </p><p> </p><p>The idea is to create a sandbox style, non-scaling dungeon that is above ground and is sited in an ancient and semi-sentient City whose masters have vanished leaving the city slowly falling into ruin and their apprentices vying for control. Since these masters brought many races and creatures together for their experiments, the city is not really a city in the classical sense; it is a collection of closed courtyards, whose function is to confine and restrict access whilst allowing the masters to pursue their goal of arcane research. Hence the city was designed with the masters in mind and not with the comfort of its inhabitants.</p><p> </p><p>To also elaborate on my preferred style, I will say that I want to push this to some simulation; I want, once the basic premise is accepted, to go the route of "historical fantasy" if you like, where the internal laws I have set up for the city are completely consistent and with a nod towards some monster ecology.</p><p> </p><p>Automatic functions of the city will include;</p><p> </p><p>harvester insects (or insect-like constructs) that gather food from ivy/vine-like plants growing up the walls of many courtyards and deposit them in "hives" that serve as a food source.</p><p> </p><p>Golem guards and gargoyles that complicate simple wall climbing as a means of overcoming walls.</p><p> </p><p>Each "room" of the dungeon is actually a courtyard and I want to push the idea that the Masters warped time and space in such a way that the magical laws underlying each courtyard can be fundamentally different. The mechanical consequence of this is that certain rituals e.g. healing or divination can only be carried out in certain locations.</p><p> </p><p>Since this might actually one day see publication (I am so keen on this idea I am inspired once a decent GSL comes out to try for getting this out) I was interested in people's opinions.</p><p> </p><p>Have you ever tried anything like this, and if so, what were your experiences? Does 4E breakdown if you completely forget about "balance" as written in the RAW? How far can you push 4E (in terms of encounter levels versus PC levels) before things become too hard or too difficult.</p><p> </p><p>Any help or suggestions welcomed!</p></blockquote><p></p>
[QUOTE="Ydars, post: 4638113, member: 62992"] I am putting together a campaign, initially for 4E, to try the system out and to explore some ideas I have been obsessed with for many years, but which would have worked less well in 3.5E (but see later). For a map of the first part of this dungeon (unfinished) see [url=http://www.youshare.com/dovesk/2a5f7108e8d8dbac.jpg.html]YouShare - Free File Hosting V1.5 - Sleeping City of the Old Ones[/url] (the quality of this file is not great but the original is 3GB, so apologies). The idea is to create a sandbox style, non-scaling dungeon that is above ground and is sited in an ancient and semi-sentient City whose masters have vanished leaving the city slowly falling into ruin and their apprentices vying for control. Since these masters brought many races and creatures together for their experiments, the city is not really a city in the classical sense; it is a collection of closed courtyards, whose function is to confine and restrict access whilst allowing the masters to pursue their goal of arcane research. Hence the city was designed with the masters in mind and not with the comfort of its inhabitants. To also elaborate on my preferred style, I will say that I want to push this to some simulation; I want, once the basic premise is accepted, to go the route of "historical fantasy" if you like, where the internal laws I have set up for the city are completely consistent and with a nod towards some monster ecology. Automatic functions of the city will include; harvester insects (or insect-like constructs) that gather food from ivy/vine-like plants growing up the walls of many courtyards and deposit them in "hives" that serve as a food source. Golem guards and gargoyles that complicate simple wall climbing as a means of overcoming walls. Each "room" of the dungeon is actually a courtyard and I want to push the idea that the Masters warped time and space in such a way that the magical laws underlying each courtyard can be fundamentally different. The mechanical consequence of this is that certain rituals e.g. healing or divination can only be carried out in certain locations. Since this might actually one day see publication (I am so keen on this idea I am inspired once a decent GSL comes out to try for getting this out) I was interested in people's opinions. Have you ever tried anything like this, and if so, what were your experiences? Does 4E breakdown if you completely forget about "balance" as written in the RAW? How far can you push 4E (in terms of encounter levels versus PC levels) before things become too hard or too difficult. Any help or suggestions welcomed! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sleeping City of the Old Ones; a 4E sandbox. Opinions please!
Top