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*Pathfinder & Starfinder
Slight change to combat round.
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<blockquote data-quote="CombatWombat51" data-source="post: 1585874" data-attributes="member: 10473"><p>Simply, I think it's a good idea, for exactly the reasons you thought of the idea <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Doesn't a player normally have to decide what his character does?</p><p></p><p></p><p></p><p>As opposed to letting everyone act willy-nilly? Normally, one still hsa to be sure that everyone only does their full action worth of actions. The limit is different, but the idea of performing a limited amount in a certain time period is nothing new.</p><p></p><p></p><p></p><p>Presumably, a resolution could be created to arbitrate how different full-round actions are resolved. Yeah, that's the hairy part of this idea, but you're going on as though BB's already proposed a solution and that it's terrible. Give the guy the benefit of the doubt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Two things. One, I think players are generally fickle and unprepared or planned and prepared period. I doubt splitting the round into two parts will sunder that.</p><p></p><p>Two, I could see action declaration to be a bit easier. Instead of combatants having to make WAGs about the actions of opponents, they can get an idea based upon their action in their first turn.</p><p></p><p>@Calrin Alshaw - I didn't mean to rip into you, and I hope I wasn't seen as snarky <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> It's mostly that a pet peeve of mine is when people seem to totally reject a new idea just because its new. Yes the people, like you, have some valid concerns, but I wish people would take a sec to think of it from the other side. </p><p></p><p>That and my fiance and I started arguing the second I got home from work, and I'm feeling fiesty <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1585874, member: 10473"] Simply, I think it's a good idea, for exactly the reasons you thought of the idea :) Doesn't a player normally have to decide what his character does? As opposed to letting everyone act willy-nilly? Normally, one still hsa to be sure that everyone only does their full action worth of actions. The limit is different, but the idea of performing a limited amount in a certain time period is nothing new. Presumably, a resolution could be created to arbitrate how different full-round actions are resolved. Yeah, that's the hairy part of this idea, but you're going on as though BB's already proposed a solution and that it's terrible. Give the guy the benefit of the doubt ;) Two things. One, I think players are generally fickle and unprepared or planned and prepared period. I doubt splitting the round into two parts will sunder that. Two, I could see action declaration to be a bit easier. Instead of combatants having to make WAGs about the actions of opponents, they can get an idea based upon their action in their first turn. @Calrin Alshaw - I didn't mean to rip into you, and I hope I wasn't seen as snarky :D It's mostly that a pet peeve of mine is when people seem to totally reject a new idea just because its new. Yes the people, like you, have some valid concerns, but I wish people would take a sec to think of it from the other side. That and my fiance and I started arguing the second I got home from work, and I'm feeling fiesty :] :heh: [/QUOTE]
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