Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slight change to combat round.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scholz" data-source="post: 1587070" data-attributes="member: 10028"><p>I think this could work, I am not sure it is better than the RAW system though. </p><p></p><p>But here is a simple solution to the Full Attack problem.</p><p></p><p>At the beginning part of a round if a character can make a 5 ft step and attack, she does so (at their full bonus). If the second part of the round comes around and they can still attack, they choose THEN whether to continue their attack as a FULL attack action, (thus getting the iterative attacks) or not. </p><p></p><p></p><p>There may be occasions where an opponent will see the futility in sticking around to fit after the first part of a round and decide to bolt, thus thwarting the fighter's chance for iterative attacks but:</p><p></p><p>1. The fighter is not helpless after they leave, she could move, turn on another nearby opponent, or perform some other ME action; </p><p>2. If someone attacks in the first part of the round and then decides to move away to avoid the iterative attacks, he is vulnerable to an AOO. Which depending on the AC of the opponent might be worse. So in fact FULL attacks seem as likely as before to me. </p><p></p><p>There would be the occasion where someone moves to attack you and then on your system you coul dmove away thus preventing them from attacking you (assuming they do nothing but move, otherwise you would get an AOO). But this strikes me as not to serious, after all, if they do move and act you get an AOO which is pretty much as good as a regular attack, and then you get another standard action. In addition, if you win initiative, you can always opt to delay your action to see what other people do first, then move in response to them. </p><p></p><p>I think the Full Round Casting Time limitation for Metamagic makes it less likely. But to be honest. My experience has been that Metamagic is abused anyway, so I don't think it is too bad to nerf that. </p><p></p><p>My main concern would echo the problems above, that you are adding a level of complication without obvious benefits to game play. Are there occasions when you think game play suffers when a person moves and attacks in the same round?</p><p></p><p>S</p></blockquote><p></p>
[QUOTE="scholz, post: 1587070, member: 10028"] I think this could work, I am not sure it is better than the RAW system though. But here is a simple solution to the Full Attack problem. At the beginning part of a round if a character can make a 5 ft step and attack, she does so (at their full bonus). If the second part of the round comes around and they can still attack, they choose THEN whether to continue their attack as a FULL attack action, (thus getting the iterative attacks) or not. There may be occasions where an opponent will see the futility in sticking around to fit after the first part of a round and decide to bolt, thus thwarting the fighter's chance for iterative attacks but: 1. The fighter is not helpless after they leave, she could move, turn on another nearby opponent, or perform some other ME action; 2. If someone attacks in the first part of the round and then decides to move away to avoid the iterative attacks, he is vulnerable to an AOO. Which depending on the AC of the opponent might be worse. So in fact FULL attacks seem as likely as before to me. There would be the occasion where someone moves to attack you and then on your system you coul dmove away thus preventing them from attacking you (assuming they do nothing but move, otherwise you would get an AOO). But this strikes me as not to serious, after all, if they do move and act you get an AOO which is pretty much as good as a regular attack, and then you get another standard action. In addition, if you win initiative, you can always opt to delay your action to see what other people do first, then move in response to them. I think the Full Round Casting Time limitation for Metamagic makes it less likely. But to be honest. My experience has been that Metamagic is abused anyway, so I don't think it is too bad to nerf that. My main concern would echo the problems above, that you are adding a level of complication without obvious benefits to game play. Are there occasions when you think game play suffers when a person moves and attacks in the same round? S [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Slight change to combat round.
Top