Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Slivers are evil, Slivers are sly....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rakhamon" data-source="post: 923985" data-attributes="member: 12262"><p>Krisnath: We have been aware of your conversions also, of course, but we prefer to do our own (megalomania, you know... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> ). Still, as I said, I like 'em.</p><p></p><p>Oh, a question! I haven't done any work on Dominaria d20 for nigh unto 1,5 months now, but what we discussed was this. When you start out as a mage (spellcaster, whatever) you have the ability to connect to so-and-so many lands, which will enable you to channel so-and-so many mana points (in fact, we wanted to use mana points for lots of classes, for various magical abilities, but I digress). Then you use those mana points to prepare what spells you want for the day (thus simulating that you have certain fixed "cards" you can cast). Spells still have levels, to ensure that nothing too powerful gets into the hands of a low-level caster. Also, since spells are available only if you are able to manipulate the right color of mana (like the old Tom Cruise flick, <em>Color of Mana</em> ) low-level casters would also be limited to certain colors (which is roughly like shools, as all M:tG players know). You can take additional colors as you grow more powerful by taking special feats.</p><p></p><p>As I said, it has not been properly developed yet, but I feel it's a good idea worth some merit.</p><p></p><p>Robert Raets: On artifacts, if you want to use them in a standard D&D setting they can often be based on existing items. Artifact creatures are a bit trickier, of course, and must be created using standard monster creating guidelines. In our alternate rules for Dom d20, some artifacts require the controller to "feed" the thing with mana in order to make it work (for example, a non-epic mage wanting to animate the Colossus of Sardia would have to excercise considerable concentration and willpower to animate that huge artifact). </p><p></p><p>Anyhoo, keep up the converting!</p><p></p><p>Rakhamon</p></blockquote><p></p>
[QUOTE="Rakhamon, post: 923985, member: 12262"] Krisnath: We have been aware of your conversions also, of course, but we prefer to do our own (megalomania, you know... :cool: ). Still, as I said, I like 'em. Oh, a question! I haven't done any work on Dominaria d20 for nigh unto 1,5 months now, but what we discussed was this. When you start out as a mage (spellcaster, whatever) you have the ability to connect to so-and-so many lands, which will enable you to channel so-and-so many mana points (in fact, we wanted to use mana points for lots of classes, for various magical abilities, but I digress). Then you use those mana points to prepare what spells you want for the day (thus simulating that you have certain fixed "cards" you can cast). Spells still have levels, to ensure that nothing too powerful gets into the hands of a low-level caster. Also, since spells are available only if you are able to manipulate the right color of mana (like the old Tom Cruise flick, [I]Color of Mana[/I] ) low-level casters would also be limited to certain colors (which is roughly like shools, as all M:tG players know). You can take additional colors as you grow more powerful by taking special feats. As I said, it has not been properly developed yet, but I feel it's a good idea worth some merit. Robert Raets: On artifacts, if you want to use them in a standard D&D setting they can often be based on existing items. Artifact creatures are a bit trickier, of course, and must be created using standard monster creating guidelines. In our alternate rules for Dom d20, some artifacts require the controller to "feed" the thing with mana in order to make it work (for example, a non-epic mage wanting to animate the Colossus of Sardia would have to excercise considerable concentration and willpower to animate that huge artifact). Anyhoo, keep up the converting! Rakhamon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Slivers are evil, Slivers are sly....
Top