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*Dungeons & Dragons
Slow Natural Healing in actual play
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<blockquote data-quote="alienux" data-source="post: 7323628" data-attributes="member: 6801841"><p>I used the word wounds, but we do treat HP as described in the PHB. But that's really not relevant to what I'm talking about. Regardless of how you define it, it's a resource that you have that when depleted, potentially leads to death. If it's so easily replenished, protecting that resource isn't as big of a deal.</p><p></p><p></p><p></p><p>They usually allow you to heal through a limited supply of healing items that can be found or crafted. The fact that they're limited, and that you don't just heal fully by hiding for 10 seconds, causes players, as I mentioned, to learn to fight better, and to be more strategic in how they approach proceeding through fights and/or dangerous situations. With auto healing, you just make a little progress, hide and heal up, make a little more progress, hide and heal up again, etc. For my taste, that just isn't as engaging or as fun. It can still be fun, don't get me wrong, I just prefer the former.</p></blockquote><p></p>
[QUOTE="alienux, post: 7323628, member: 6801841"] I used the word wounds, but we do treat HP as described in the PHB. But that's really not relevant to what I'm talking about. Regardless of how you define it, it's a resource that you have that when depleted, potentially leads to death. If it's so easily replenished, protecting that resource isn't as big of a deal. They usually allow you to heal through a limited supply of healing items that can be found or crafted. The fact that they're limited, and that you don't just heal fully by hiding for 10 seconds, causes players, as I mentioned, to learn to fight better, and to be more strategic in how they approach proceeding through fights and/or dangerous situations. With auto healing, you just make a little progress, hide and heal up, make a little more progress, hide and heal up again, etc. For my taste, that just isn't as engaging or as fun. It can still be fun, don't get me wrong, I just prefer the former. [/QUOTE]
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Slow Natural Healing in actual play
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