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General Tabletop Discussion
*Dungeons & Dragons
Slow Natural Healing: is it the best official rule for both Wilderness and Dungeon campaigns?
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<blockquote data-quote="tetrasodium" data-source="post: 9144690" data-attributes="member: 93670"><p>I'm aware and aware that wizard could take craft wand as a bonus feat. The gold still adds up and "those cost me exp Bob stop being a <a href="https://www.youtube.com/watch?v=BKP1I7IocYU" target="_blank">jerk</a>" is quite the club when the group starts garnishing Bob's share of treasure for consistently being <a href="https://www.youtube.com/watch?v=BKP1I7IocYU" target="_blank">rude</a> in his play. Also someone needed to be there during crafting for casting clw, either another PC who couldn't be doing something else or an extra expense. As levels and hp increases so too does the number of charges from clw wands needed to fix up Bob.</p><p></p><p> This is not a case of not punishing melees or making them pay just for being a tank. This is about acting indefensibly with no concern for tactics and self preservation in order to unreasonably charge in trying to metaphorically spike the ball with a short dance while actually tumbling it just because someone else on the team is there to injure themselves catching the fumble</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9144690, member: 93670"] I'm aware and aware that wizard could take craft wand as a bonus feat. The gold still adds up and "those cost me exp Bob stop being a [URL='https://www.youtube.com/watch?v=BKP1I7IocYU']jerk[/URL]" is quite the club when the group starts garnishing Bob's share of treasure for consistently being [URL='https://www.youtube.com/watch?v=BKP1I7IocYU']rude[/URL] in his play. Also someone needed to be there during crafting for casting clw, either another PC who couldn't be doing something else or an extra expense. As levels and hp increases so too does the number of charges from clw wands needed to fix up Bob. This is not a case of not punishing melees or making them pay just for being a tank. This is about acting indefensibly with no concern for tactics and self preservation in order to unreasonably charge in trying to metaphorically spike the ball with a short dance while actually tumbling it just because someone else on the team is there to injure themselves catching the fumble [/QUOTE]
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Slow Natural Healing: is it the best official rule for both Wilderness and Dungeon campaigns?
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